BadMario's Recent Forum Activity

  • Well, you should probably add if SPACE not held and/or if high jump animation not playing then play normal jump animation.

    It sounds like you are triggering high jump animation and then it goes back to normal jump because all conditions for that one are met.

  • Well, anyway, I don't know what it is, but those are the variables in play

    Physics + minify on export and Galaxy S6 edge = stuttering for the first 30 seconds, then after that mostly fine.

    Uncheck minify on export, problem goes away.

    Could be something on my Galaxy phone, but the fact is it happens with every game when you use physics and minify on export. Only on that phone, no problem on iPhone, iPad or any of the PCs

  • I don't need to provide a project.

    Just make any quickie sample with physics behavior in it and test it on a Galaxy S6 edge over wi-fi, everything will be fine.

    Now actually export html5 project, minified, and play it on that same phone. It will stutter, happens 100% of the time, but after 30 seconds or so goes away and things are more or less OK with occasional stutters. Now export and uncheck minify script, no stuttering. ( I have about 7 games with physics, all do this on my Galaxy S6 )

    [quote:v69o65fy]Minifying essentially removes whitespace and renames variables to shorter names. So there is no functional difference and no technical reason why this would affect performance

    Obviously there is a difference. It may have nothing to do with Construct or Chrome. Like I said it happens only on Galaxy S6 and only with minified exports of games using physics. One of your beta builds completely broke games using physics if they were exported with minified script. How do you explain that one if there is no technical reason for minifying to affect things? You fixed it in 2 days I think.

    ****

    happens.

  • Add an election level to your game and make Trump become the mayor of your town. Instant fun.

  • Minifying absolutely affects performance in this case. In my case only on Galaxy S6, OP is also testing it on a Samsung phone,so that is why I jumped in with my example.

    This could be an issue with something else within Galaxy phones and unrelated to Chrome. I don't know, but I know that not minifying fixes it ( in my case ).

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  • On my Galaxy S6 edge the problem is physics + minify script on export.

    If you test/preview on your phone during development everything is fine, but once you export and minify script it's janky. If you export and uncheck minify works fine too

    Not sure if this is the same problem you have, but it could be.

  • I don't have Construct 3, but it sounds like background layer is hidden. Look in layers tab and click the eye icon ( I assume that's the same as in Construct 2 )

  • single sprite with each bullet type a different animation

  • you can use tiled backgrounds

    background.Y = background.Y + scrollspeed

    if background.Y > 600 then reset background.Y to starting position

    That is literally all you need, just change numbers ( Y position ) to fit your game, I put 600 as an example only. That number will have to be a multiple of your tile height so it's not visible when you switch back to starting Y

    for backgrounds farther away it would be:

    background2.Y = background2.Y + scrollspeed*0.75

    background3Y = background3.Y + scrollspeed*0.5

    or up to you how much of a speed difference you want and of course, like the top background you reset each to their starting Y position once they scroll beyond certain point

  • Isn't that the way it's supposed to work.

    If I could have a review plugin ( "native" as you call it ), I could just go if ( rating < 4 ) { rating = 5 } else { rating = rating }

  • Well, I know, adsense for games is the same thing they had back in flash days, now it's html 5, but apparently you need 1,000,000 monthly impressions to qualify.

    I have no idea how strict that requirement is, but I used to get more than that back in flash days, so maybe I can go for it again. It's not the same as having ads inside the actual game, but it definitely is better than nothing which is what we have right now.

  • It also depends on what kind of Software you have.

    Softimage + Species = awesome,but those geniuses at Autodesk killed it off. This is one example where I can say, luckily it wasn't subscription, so I can still use it.

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BadMario

Member since 3 Sep, 2015

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