BadMario's Recent Forum Activity

  • I usually fade to -90 then stop the sound. That seems to work well.

  • May be easier to split it into 2 animations STANDING and MOVING

    Then add if MOVING not playing start MOVING animation, that way it will only start once if it's not already moving or if STANDING is playing. MOVING animation should also be set to loop

    Then add events to switch to STANDING animation when you stop moving

  • There is no catch with Fusion. It's crazy, but this is the real shit. Most of us don't need extra stuff that is in the studio $299 version. I have the studio version because I have been their customer long before blackmagic bought them out and made it free, so they give me free updates to studio version.

  • You can definitely hear -35db. It all depends on the quality of your headphones/speakers and what the volume of the imported sound file is. You can probably hear -50 to -60db with decent headphones, so I would go as far as -90db before considering it silent.

  • Fusion, now owned by blackmagic is free and does 2D and 3D and is better than AfterEffects, but there is a learning curve as this is the software that many big name movies used to and still use.

    I guess I should add that this is not specifically designed for explosions and those, but you can do anything with this software

    It's actually insane that something like this is free. Used to cost $5000

  • I use -90 db as silent. You cannot really hear anything beyond that, so once volume reaches -90 I stop lowering it.

  • Well, obviously there is stuff missing there. You have to, I am guessing , change state depending on what the distance is, and you need to add these instance variables to this ninja sprite.

    This seems to be done in a different group of events.

  • Just delete the selected number from the array and when you choose a random number use:

    int(random(Array.Width))

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How about a simple instance variable on a health bar. And it starts at 100, each time a character is hit, deduct damage from his health bar instance variable, and you also set its health bar size to whatever the value is ( in the beginning its width will be 100 then just scales down to remaining value after each hit. )

  • The actual sound file will have to be a loop, meaning should loop perfectly and when you play it in Construct set it to loop.

    You may want to try to read up on positional audio too, so it follows your helicopter

  • You may need another variable if what dop200 gave you does not solve it completely, call it lastX

    On any touch end > set lastX to Sprite x then use Else after your is in Touch event to set Sprite.X to lastX

    Or if it still snaps left use every tick > set lastX

    Also,set lastX to middle of screen at the beginning of the layout or where you want your Sprite to start the game.

  • Like I said there is no point.

    don't ask stupid questions to divert the attention and we can focus on the original topic.

    I did not ask a question, stupid or otherwise, it was just a comment. But OK, keep ramblin' on

BadMario's avatar

BadMario

Member since 3 Sep, 2015

Twitter
BadMario has 2 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies