jumprock's Recent Forum Activity

  • Hi, thanks for fixing the lag on the pinned items. A new error seems to have popped up in r69. Previously pinned items were automatically mirrored when the item they were pinned to got mirrored. This no longer occurs which will be a problem for any jointed style animations that use pinning to keep elements in the same relative position to each other.

  • Thanks Ashley

  • Hi, an issue I'm having is that the pin behaviour seems to lag so that when you move an object, anything that is pinned to it seems to trail behind slightly for a frame or two as you move it. I was expecting that pin would snap items to each other at the specified relative positions on a frame accurate basis.

    Am I doing something wrong, or is the lag in this functionality intentional?

  • +1 for suggestion #2 - "see the coordinates when moving the hotspot or the collision polygon vertices around. In addition, being able to type them would be PERFECT. "

  • On a side note, since they were mentioned here, what are plug ins written in and how do you go about making one?

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  • Thanks chrisbrobs - by adding in the wait command after mouse release everything started working. Slightly uneasy that you have to do that but obviously there's an explaination based in the physics engine somewhere. This works now, file can be downloaded here by anyone interested.

  • Hi, I'm very new to Construct and coming from a long history with Flash development it's somewhat of a revelation. I'm still waiting to see the limitations, but so far I've been really impressed.

    I have one problem though and that seems to be that I can't get any of the physics forces working. I'm trying to create a little physics demo that allows you to pick up objects and throw them. I have the physics world set up and the drag and drop element is working, but for the life of me I can't apply any physics force to simulate the throw on mouse release. My current project can be found here: codeandvisual.com/test/construct_physics/physics.capx

    I've set up last_x and last_y variables on the sprite objects so I can monitor the movement between frames, however I've put that to the side for the time being and am just trying to apply a hard coded force of(1000,-1000) - which to my mind would make it go up and to the right when you release the mouse after dragging a sprite. I've similarly tried setting impulses and setting the velocity directly, but nothing seems to produce any sort of movement besides falling straight down due to gravity.

    What am I doing wrong? Eagerly hoping someone can set me on the right path!

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jumprock

Member since 17 Nov, 2011

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