No I didn't.
CocoonJS export to android has its own problems. Also the IAP implementations have their own issues there.
In forum posts, I see people struggling with the same stuff that I have, something or the other like 'get purchases' wont work or something else doesn't work.
Besides, now for last few months, crosswalk is recommended way of doing android builds.
C2 needs its own IAP object to work with platforms correctly ( Android, iOS, Blackberry, Windows and web at the least)
I have also spent tons of time with the IAP object on blackberry only to finally figure out that it was for blackberry 1.0 and that too doesn't work as expected. Blackberry guys (@waterlooerik) have been kind enough to write a plugin for webworks 2.0 and test it over and over with me tons of times with so much patience.
I have to run some final tests before I can confirm that it works in live, but due to my recent motorcycle crash I'm not able to (hopefully will start next week).
IMHO, I haven't overlooked anything; I've been trying to push my game majorly to 3 platforms - iOS, Android and Blackberry and lack of a tested IAP (native to c2) is killing me.
I'd like to know if there is anyone here who has got a working IAP model on stores then?