cademonteiro's Recent Forum Activity

  • Hi folks,

    Finally i just finished Droid-bounce. Its the evolution of the old T-droid we played here on Scirra Arcade.

    Play here

    This release:

    DROID-b is a bug robot with a single purpose... Travel across dimensions bouncing various types of creatures !

    Help DROID-b slide and bounce in this beautiful game. Get ready to test your skill !

    ? This version has 12 levels and 4 different worlds !

    Visit Gigoia Studios at:

    behance.net/gigoiastudios/frame

    <img src="http://dl.dropbox.com/u/48625982/droid_bounce_extended/Droid-bounce_ss01.jpg" border="0">

    <img src="http://dl.dropbox.com/u/48625982/droid_bounce_extended/Droid-bounce_ss01-b.jpg" border="0">

    <img src="http://dl.dropbox.com/u/48625982/droid_bounce_extended/Droid-bounce_ss02.jpg" border="0">

    <img src="http://dl.dropbox.com/u/48625982/droid_bounce_extended/Droid-bounce_ss03.jpg" border="0">

    <img src="http://dl.dropbox.com/u/48625982/droid_bounce_extended/Droid-bounce_ss04.jpg" border="0">

  • Hi, Nice start ! it�s going really well ! can�t wait to see it full

    regards !

  • hi, you?re right ! i will work on it. sometimes i lose energy because i cant see what is happenning below the platform..

    thanks for your input !

  • i forgot to test on Chrome..... :-(

    really used to firefox .... it runs ok..

    thanks for your input !!

  • hi, nice graphics, smooth moves :)

    are u planning to convert to a bigger screen size ? keep up !

  • Hi,

    like to present you my new game.

    T-droid Bounce was the first one, now its time of T-droid Jump.

    Thanks all community support, excelent forum, help with problem solving, etc.

    Play on Scirra Arcade

    News:

    gigoiagames.blogspot.com

  • hi, i am workin on it, the new version has better player velocity and timing

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  • Hi, very good ! the design is nice and well built. KEEP UP !! regards

    Voc? ? do Rio ? d? uma conferida no meu jogo , o t-droid bounce no Arcade.. grande abra?o, parab?ns ! quero jogar a continua??o..

  • hi, doing some background art for the new levels, this one is level 4 and 2 preview:

    <img src="http://dl.dropbox.com/u/48625982/Screenshots/tdroid-level4-ss.jpg" border="0" />

    <img src="http://dl.dropbox.com/u/48625982/Screenshots/tdroid-level2-ss.jpg" border="0" />

  • Well, i want show you a screenshot of level 2.

    dl.dropbox.com/u/48625982/Screenshots/tdroid-level2-ss.jpg

    on the new release ( coming soon ):

    • Fixed play / pause button. Now it works fine. - Thanks rafradek !
    • Variable "Score" works across levels.
    • improved player spawn animation.
    • All event sheets very clean and organized ( sharing "global" sheet) - thanks Kyatric !
    • Player motion is faster and easier to hit the enemies.
    • Easy to play and go next level.
    • new creatures in level 2.
    • I?ll try to create a boss in the end of level 3.

    Working hard to create more designs and creatures !!! \o/

  • hi Kyatric, thanks very much !!!!!

  • how can I call a subgroup ?

    ex:

    LEVEL01

    >ENEMY

       > enemy01

    i did:

    system > on start of layout > set group enemy01 activated

    but its not working.

    my real problem is:

    i have a global variable called Score on the first layout.

    when i go to layout 2 , i want the Score to continue counting, not reset...

    so i want to make a "GLOBAL" Event sheet, put all Levels and mechanics in there, with all groups and subgroups organized, so i can share the same Event sheet ( GLOBAL ) across multiple layouts.

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cademonteiro

Member since 11 Nov, 2011

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