Khelben's Recent Forum Activity

  • still open, well now I kinda made a cartoon character, so It would be more about helping with tile animations, and stuff like that

  • Hello guys,

    I have started the development of a little party game (4 players local multiplayer) and have done some good progress, I already have some game modes ready (and when I say ready I tested them at different places, versus 3 other peoples). 3 new modes are coming really shortly.. I think I will have 7/8 gamemode by the end of october.

    The thing is, all of this is great but my actual character is quite bad (made it) so I could really use some help with this.

    I am an experienced developer so, I won't say it's a safe bet (cause it never is) but I would say it's not my first time releasing something out there.

    triple w dot maelvignaux dot com (my portfolio)

    If you feel like helping me, I think 2 really simple characters will be needed (dumb ways to die style) with something like 8 animations for one of them , and 4 for the second.

    I have the wii u net framework, which am also working with, so I plan a "pay what you want" release on pc and a paid release on wii u by 2016.

    Depending on the amount of work you can help me with, you will have from 10-30% of the game revenu after its release.

    I am more looking at a collaboration here rather than a "you work for me" style of relation.

    Don't hesitate to ask me question or what so ever.

    Cheers,

    Mael

  • Hey backend,

    Thanks a lot, this solved my issue (- set "Default controls" (8Direction property) to "No").

    All the instance was using the arrow, when I only wanted one.

  • Hey Backend, thanks for the answer but I need the behavior to be active for all instance, since they move thanks to the gamepads. Or do I have to enable them each time ?

  • Hi mosta, am sorry, dt have construct where I am but here is what I think you should do :

    Use LOS to get player X and Y. Then make a loop, and simulate control left/right/jump, until the AI hasn't reach or lost the player.

    This mean you have to inform the AI where it is it has to jump, maybe use a invisible sprite ou can place where you need the AI to jump, hope this helps

  • Use the "line of sight" behavior, it detects specific object and then you can use pathfinding or bullet behavior to send your AI to the player's direction (player.x player.Y)

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  • Hello guys,

    Lately I have been trying to make a bgame using gamepads, but I would love to keep the keyboard available for "player1".

    The thing is, I spawn my 4 players using the same object but spawning a difference instance, with a variable instance "ID" growing (0-1-2-3).

    Then when I use the keyboard, I specify, "pick the player with player.id=0" and simulate the 8 direction. so that's basicly :

    keyboard -> when left arrow is down

    player -> pick instance with player.id=0 --> simulate 8 direction pressing left

    But when I do that, I launch the game, and all my players instance are moving with the keyboard, at the exact same time.

    Would you happen to know what could cause this ? I can't seem to find the answer... verifyed the id etc, all seems correct !

    Thanks a lot,

    Mael

  • Hi Jeremy,

    Thanks a lot for your help ! You have well draw my problem.

    It made me search elsewhere and I found that the problem was caused by the fact that my detection circle around a player is in the same container that this one.

    So when I tell him to find "players" in collision, it doesn't want anything else than its instance.

    It's fixed !

    Thanks a lot !

  • HI, thanks for the advice but I need to pick an object here. One that collide with my detection sprite (which is a circle around the player).

    If I "for each" all the player, it still doesn't find out which one is collinding my circle... Which is weird ! I also say to him not to pick the one with id=0 cause it's the player himeself (gamepad 0)

  • Hello everyone,

    I am currently struggling with the fact that I can't operate on 2 different instance of the same object, inside a unique event.

    hostingpics DOT net/viewer.php?id=121994help DOT png

    Here am trying to find an overlaping instance "player" set with a unique ID, and then destroy it. But I also have this same object (which has ID=0) inside the overlaping sprite, and this one I can't destroy.

    "EtreAnime" is a sprite pinned to "player', it also has the same unique ID and is in the same container.

    Am kinda lost here guys, do you know what i am doing badly ? Tryed many things but "is overlapping" just doesnt detect my other player

    Thanks a lot,

    Cheers,

    Mael

  • Hello everyone,

    I am currently struggling with the fact that I can't operate on 2 different instance of the same object, inside a unique event.Here am trying to find an overlaping instance "player" set with a unique ID, and then destroy it. But I also have this same object (which has ID=0) inside the overlaping sprite, and this one I can't destroy.

    "EtreAnime" is a sprite pinned to "player', it also has the same unique ID and is in the same container.

    Am kinda lost here guys, do you know what i am doing badly ? Tryed many things but "is overlapping" just doesnt detect my other player

    Thanks a lot,

    Cheers,

    Mael

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Khelben

Member since 27 Aug, 2015

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