luckyrawatlucky's Recent Forum Activity

  • Hi dop2000

    I have found a way by which i can move dots in grid pattern. and I don't have to paste 4000 sprites i only need even less than 100 sprites. I tested it successfully. Now i stuck on another thing. Now I want to create no of dots behind the sprite and want to position those dots to cover that sprite. (Sprites are not complicated graphics but those are simple circles).

    is their any way by which i can create no of dots to cover width and height of Sprite.

    For Example:

  • In my project i pasted approx 4000 dots. But not all of them using because there is a particle effect which used for LED and particles are random in screen and to cover those area i filled approx area with dots which cause performance issue.

    If their a way by which i can appear dots just behind objects and move them grid wise.

    Suppose i have sprite moving around smoothly and can i create bunch of dot sprite behind that spirte to cover that and when sprite is moving then move dots too but grid wise.

    Can we do something like that?

  • If you open his C3p check the instance variables.

    I was talking about R0J0hound 's Suggestion.

  • dop2000 This method is slow down mobile performance. do you know any other method?

    can you show tilemap method?

  • The circles can be sprites, yes. What I mean is that big shapes (lines, rectangles etc.) are composed of these circles, and are not just single sprites with polka-dot pattern.

    Here is a quick demo:

    https://www.dropbox.com/s/58ofrk85na74djc/DotDisplay.capx?dl=0

    Thanks this is a great example.

  • How can i make this type of LED in game? Where i can do things in LED mode. You can see this video.

    youtu.be/0A6uakKIR0I

  • Just tried the C3p file and works perfectly.

    May be because I didn't understand what he exactly says and because I am not good in English. I have doubt about below lines which i didn't understand. Can you exaplain these in simple.

    Add an instance variable to the sprite and call it “t”. Set each of the four instances to 0,1,2 and 3. Then create another sprite called “node” and place four instances in a diamond shape

  • It looks like the four sprites are moving in a diamond shape.

    Add an instance variable to the sprite and call it “t”. Set each of the four instances to 0,1,2 and 3.

    Then create another sprite called “node” and place four instances in a diamond shape.

    Then in events you can do this:

    Every tick:

    — sprite: add dt to t

    — sprite: set x to lerp(node(int(self.t)).x, node(int(self.t)+1).x, self.t-int(self.t))

    — sprite: set y to lerp(node(int(self.t)).y, node(int(self.t)+1).y, self.t-int(self.t))

    Yes They are moving in a diamond shape

    I did same as you said but nothing worked.

  • I have a Sprite with four Frames and I want to rotate this something like this

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  • Thank you so much this is exactly what i want and now i learned something new before now I never used Containers and was never know about how to use it. Today with help of you I now understand the power of containers.

    Thank you again.

  • I have 1 Sprite (Balloons) which creating every 1 second at different position with different scale and always moving to upside with different speed.

    I have 1 more sprite (Alphabets) which I have positioned over the Balloon Sprite with same scale, same position ( I pinned this over balloon So I will move together with balloon.

    Everything is working fine except one problem.

    Sometime balloons overlaps each other then Alphabet sprite shows over the another balloon (as you can see in image below.

    How can i do this?

  • There would be great if we can use our earned money from store to buy assets from store. I hope it make sense.If this feature available to use my earnings from store to buy things from store then it would be great.

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luckyrawatlucky

Member since 27 Aug, 2015

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