luckyrawatlucky's Recent Forum Activity

  • its lost now. recreating entire project.

  • hello Ashley

    I am working on a project saving it regularly but from few minutes ago it is not saving and giving error below

    it doesn't change anything update but it making original file 0 kb file. I am trying to do save as but it only creating 0 kb file.

    Currently i have opened this file and i am not closing it because once i closed it i will lost every thing.

    I also tried copy paste all content to new project but that also not saving and doing same 0 kb file.

    Please help. I can do screen share. please contact me luckyrawatluckyknc@gmail.com

  • if i copy "CupCake_scml" object in construct then also it works fine. I am doing destroy "CupCake_scml" on startup and recreating it, fixing this issue.

  • lucid I send you both .c3p file and Spriter project via email: mikeknc@brashmonkey.com

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  • Hi Tom

    When will we get Construct 3's own store.

    One feature i want to request is to spend my earnings from the store to store. So i can buy things in the store by my earnings from store.

    Tagged:

  • Finally we have a dark theme.

  • Hey Underdog I want to understand this topic about collision. what kinds of collisions are these? 5800 collisions!. is it Sprite or Particles, Big or Small sprite or what? and how you measure this like 70 per tick? can you show me some example?

  • Hi Ashley few month back there was action to set public key in Mobile IAP Plugin but now there is not. Where do i put my "Public Key" Now?

    Thanks

  • + System: Every 0.2 seconds
     // try disable / enable below conditions and then see result
     // if i pick road by road ID then there is difference on spawning time. Its not 0.2 second every time. Its like after few creation it starts thinking about what to pick.
     // if i pick road randomly then there is No difference on spawning time. Its 0.2 second each time.
    ----+ System: Pick road where road.id = choose(0,1)
    ----+ [DISABLED] System: Pick a random road instance
    -----> System: Create object player on layer 0 at (road.X, 50)
    
  • Yes that's why i said my question is not valid.

    If i use tween then object moves fast at high distance and if i use "move to" then objects moves slow at high distance. So i have to add few custom speed here like, if distance is low then less speed if distance is high then add extra speed.

  • i feel that i am wrong here and my question is not valid. i need to set few custom speeds according to distance.

    Thanks you both

  • this is not about acceleration, deceleration. This is about speed at low distance and high distance.

    Suppose Speed is 600. On low distance it moves fast and high distance it moves Slow. This is similar to Tween behavior. Move object to low distance in 1 second is lower speed and move to high distance in 1 second is faster. here it is opposite.

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luckyrawatlucky

Member since 27 Aug, 2015

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