arcalaus's Recent Forum Activity

  • OK, I worked around it easily.

    I thought you had two different "variables" to check state, so you could see if a flashing object was already invisible (in my "weltanschauung", the flashes of the invisible flashing man are invisible).

    I use to employ "turn invisible" to get rid of objects without destroying them despite of events they could activate.

    Well, this feature has an advantage. I can make the object visible by simply making it flash, so I can save the "make visible" action.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Link to .capx file (required! If link is blocked remove the http and www parts):

    dropbox.com/s/twi6aie8vp7lrt3/StopFlashBugDemo.capx

    Steps to reproduce:

    1. Make a text object.

    2. Add the Flash behaviour to it.

    3. Make it flash.

    4. Make it invisible.

    5. Stop it flashing.

    Observed result:

    Object is visible.

    Expected result:

    Object should be invisible.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    Release 160.2

  • What if according to html5test.com my browser should support speech, and my app does not detect it?

    apagada.com/varios/speech_test

    Source: apagada.com/varios/speech_test/sample_s.capx

  • Thanks, Ashley!

    An important question is, what languages are supported and where are browsers available.

    My chrome 32 says it is "up to date"; chrome 33 is not available for my system (or maybe for my country), and chrome 34 (a "canary" beta for developers) does not support my language.

    Another important questions is, wich exports do allow using speech.

    I just tried to make an Android speech test with XDK and, while XDK builtin emulator seems to support speech synthesis, when you export your project, it is not supported at all. So many features are "lost in translation" unless you use node-webkit or HTML5-site export.

    I want to make an "interactive fiction" speech game, but I need something to both talk and listen non-english languages.

  • That makes Apple rule! I don't use to like Apple, but I have to concede they have been working on speech since the old days of Mac Classic.

  • cherbert Does Windows 8 Chrome 33 support Speech synthesis for French, German or Spanish?

    thejbos Does OSX safari support Speech synthesis for French, German or Spanish?

  • Google Canary/34 under windows XP has speech synthesis. There is a flaw: it speaks any language (like "es") with English speech. It sounds like the good old "English Sam" supplied in (what?) Spanish versions of Windows from the late nineties. Hey, Silicon Valley people, there's life outside the USA!

  • Hi!

    I've tested c2 voice recognition. It is even better than the builtin voice recognition from my operating system. But it does have a flaw: the user has to use the right browser for it to work.

    I suggest making:

    a) A list of browsers with speech recognition

    Chrome 31/Windows XP => ok

    Opera 19/Win XP => Fail

    Explorer 8/Win XP =>C2 not supported

    b) A list of browsers with speech synthesis

    Chrome 31/Windows XP =>Fail

    Chrome latest / Windows 7 => Fail

    Opera 19 / Win XP => Fail.

    Explorer 8/ WinXP => C2 not supported

    Did anyone heard about a browser supporting speech synthesis?

  • Well, if you can enable support for colorblind people in a game, first step is design: always mix shape with color (i.e. in a bubble shooter game, bubbles should have different shapes according to their colors).

    You can "simulate colorblind" by applying a "red from green, green from green" effect to all objects.

    (You can't use this effect to "prevent" color blind side-efects with games unless your game uses a limited palette. I use this effect to turn red to blue, but it is at the cost of clearing blue color)

  • OK, thanks for the clarification.

  • I forgot to say I had an alert with title "NOTITLE" and linking to nowhere. Maybe that was a PM alert, but clicking on it sent me to homepage:

    "NOTITLE

    1 new comment referencing you

    about a month ago"

    Maybe this was my January, 2nd, PM alert?

    It linked to something similar to:

    (link: scirra.com/handlers/fresh/anchor-to-url.ashx

  • I agree.

    I think you should allow users choose to get email alerts about PMs. I got a PM on januray, 2nd, offering me a business opportunity, and I read it on January, 31st.

    PM alerts inside scirra site should also be more visible. I visited the website once a week on January (and many times a day on the first week of January) and I didn't see my PM alert, while I was able to see Forum alerts.

arcalaus's avatar

arcalaus

Member since 9 Nov, 2011

Twitter
arcalaus has 1 followers

Connect with arcalaus

Trophy Case

  • 13-Year Club
  • Popular Game One of your games has over 1,000 players
  • x10
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

17/44
How to earn trophies