Logun's Recent Forum Activity

  • Oh, ok thank you !

  • Hello, I have a C2 licence for personnal use. I developed a game for the last ludum dare (create a game solo in 48hours, there is my entry : ludumdare.com/compo/ludum-dare-25 my PC, just before the holidays.

    Now I am with my family, on my parents PC, and I want to improve my game. When i downloaded C2 on this new PC, he give me the free edition, and so I can't edit my project with many events !

    There is something i can do to unlock it ?

    Thank you for your help.

    Logun

  • Hi,

    As i said in a previous post, in the game I am working on, my characters are in a maze and stop on the crossroads, so the crossroads have special sprites (separate from maze's background), that my character's sprite can detect.

    I got ahead with the game development, but I have a new problem.

    The players can switch between 2 mazes during the game, so I need to switch background AND move with him the crossroad's sprites.

    So I was thinking about a parent-children link between the background's sprite and the crossroad's sprites. But I didn't find how to establish this link. I think that could exist (or must!), it is very common in game engines. Do you know where I can find it, or something who looks like ?

    I though about a "set position", but there is many different instances that I need to place, in different position, and of course, different in every maze. It wouldn't be a very nice solution for me and for the script.

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  • It works perfectly ! Thank you, quick response and on target !

    I am a beginner with construct, but it looks every time more cool !

    bye

  • Hello !

    First, sorry for my poor english ! :)

    Second, there is my question :

    My game takes place in a sort of maze, with a top view. With ZQSD, you can move the character along the roads, and he has to stop when he arrives on a crossroad. So I compare the character's sprite position and the crossroad's sprite position.

    But there is many crossroads in a maze, so, many instances of the crossroad sprite, and when I ask to compare my character's sprite position and the crossroad's sprite position, he just compares with the first crossroad sprite i placed in my scene, instead of all the instances.

    How can I check for all the instances of the same sprite in the same time?

    I suppose it's not very complicated... but... I didn't find :)

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Logun

Member since 9 Nov, 2011

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