artbava's Recent Forum Activity

  • I'm also experiencing some audio issues with Edge. The sounds are playing, but some of them are sounding tottaly diferent form the original sound files in my project, which not occurs on any other browsers i've tested. Do you guys know if there is some solution for this, maybe to add some wave files to the project manually or mp3? Any help or comments will be greatly appreciatted!

    Thanks in advance.

  • Hi, i'm having the same problem. All my project fields are filled, but i'm not sure what to use in ID, if is required a specific value or string, but anyways i filled with my company name. Please let me know if this is not right. Another thing, can someone tell me what components should be installed on VS2015, cause i have just downloaded it from microsoft and that is it. If i'm missing something, please let me know as well.

    Thanks in advance!

  • Hi,

    My game is almost ready, but when i tested it on an iphone, the slider bar didn't respond to touch properly. It stuck on random position not changing the values assigned to it. Is there something i can do? Or has someone experienced this issue? Any help will be appreciated. Thanks in advance!

  • I have a steam version, so autosave is disabled to avoid sluggishness. And i've made some changes to the code after exporting for testing. But i didn't saved it before doing the changes...that is where i screwed things up. I know it is my fault, but now it is done, and there is nothing i could do, unless do figure out what went wrong...i was hoping that could be some easy way to do it.

    Thank you!

  • I would like to recover an exported project. Unfortunately i don't have it saved as a capx file anymore. But something went wrong and what was working in the exported version isn't working now. So i would like to recover it, or maybe just see the code to compare what i did wrong. Is there a way to recover or open a exported file?

    Thanks in advance!

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  • R0J0hound and Ashley,

    I'm honored! Thank you very much for this! I will use both, according to the situation. I don't have a lot of objets, but i was trying to optimize performance, so that was a concern...but not anymore. Thank you again for clarifying things for me!

    Best regards!

  • Hi,

    I would like to know if there is a performance difference between using (create/destroy) and (set visible/set invisible)? Or doesn't matter wich method i choose to show/hide objects inside a layout?

    Sometimes set invisible is not adequate because even if the object is invisible it still interact with others objects, like collision and buttons sprites, which still clickable. In this case destroy appears to be more usefull.

    In some other cases destroy is not adequate and set invisible is the better option.

    So, i think it depends on the use you gonna give to objects, isn't it? But in relation to performance, how it works?

  • Korbaach,

    Thank you very much!

    One day I would like to have this ability to understand the C2. Awsome work!

    Regards!

  • AndreasR,

    Thank you!

    I've added the "Check item exist" before the "On item exist..." but it still not working. Using the debug i can see the local storage with the correct values stored, even if i restart the game without changing anything, but i can't use the values for some odd reason that i don't understand. The array still empty, when it is supposed to be filled with the values. But the fact the array is empty, is just a clue that something isn't working. I've tried to get the values directly from the local storage, without worrying to fill the array with them, like this:

    Music volume(slider) -- set value to int(local storage.KeyAt(3)) [3 is the position where the value is stored]

    but this also not working. It always give me "0" even if the localstorage shows me the correct value.

    I really don't know what to do now...

  • I stored the game settings on an array, now i wish to know how can i save this data in a local storage and retrieve this data when the game restart? Also how can i to populate the settings with the retrieved data?

    It is just 7 settings that can be changed by the user, so i've used an array (6,1,1).

    I used

    local storage -- set items "Settings" to array.AsJSON (to save the data)

    and

    On item "Settings" exists -- array load from JSON string "Settings" (to load the data)

    but it is not working...what i'm missing?

    Thanks!

  • Thank you very much! It will help me a lot!

    Regards!

  • zenox98,

    Yes, i'm sorry for that! Sometimes the solution is right in front of us, but we can't see.

    Thank you!

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artbava

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