AndreasR,
Thank you!
I've added the "Check item exist" before the "On item exist..." but it still not working. Using the debug i can see the local storage with the correct values stored, even if i restart the game without changing anything, but i can't use the values for some odd reason that i don't understand. The array still empty, when it is supposed to be filled with the values. But the fact the array is empty, is just a clue that something isn't working. I've tried to get the values directly from the local storage, without worrying to fill the array with them, like this:
Music volume(slider) -- set value to int(local storage.KeyAt(3)) [3 is the position where the value is stored]
but this also not working. It always give me "0" even if the localstorage shows me the correct value.
I really don't know what to do now...