AnD4D's Recent Forum Activity

  • vee41, Brilliant! I didn't know about choose. That will come in useful :) Thank you very much!

  • If I disable the "Trigger Once" command, the event loops, and quickly changes the numbers. If I press 1 or 2 on the keypad, it triggers once, but the event changes. Why does this not work?

  • Instead of having a global variable like that to handle things, why not put the function calls directly at the event that is triggered by the spacebar press?

    Thanks, I tried that and it didn't work <img src="smileys/smiley36.gif" border="0" align="middle" /> I also tried having the variable switch to another number before picking a random number, but it didn't change anything.

  • I'm having trouble with something. In the example I'm adding, please can you just press space, and let me know what you see happen.

    The numbers are meant to change each time, but they only seem to change when it switches between odd and even (You'll understand when you load it).

    I've tried it a couple of different ways, and it's just not working. The code in question is shown at the bottom, events 3 to 30.

    Link

    Help please!

  • I feel you may need to start off smaller if you want help.

    Instead of asking how to make a whole game, try asking smaller questions, such as, "How to place buildings on a map".

    You'll get more help that way.

  • Also, to fix the first issue, using RawAxis creates a better result. Looks like this could potentially sort things out for me, but it's a little more complicated than I expected.

    C2 is obviously spoiling me <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Lol! If you start a new post, you get bounced to this one.

    If you raise a thread from the dead, you get called up on it.

    Can't win with some people <img src="smileys/smiley1.gif" border="0" align="middle" />

    I for one hadn't seen this thread, so thanks!

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  • RamPackWobble

    It's nearly there, but for some reason the main 90 degree angles (up, down, left and right) have a dead zone to them of around 15 degrees. I also can't figure out how to sort it out so the number doesn't change when you don't move the stick.

    I guess this behaviour still needs some tweaking?

  • RamPackWobble

    Thanks, I noted that when I have is as set to it worked fine, but it's not the effect I want. I'd like the sprite to be able to rotate toward the direction of the stick, rather than just pop in the certain direction. Maybe I could try lerping if that's not working for me.

  • jayderyu

    I can't get this working with the rotate to command. Do you mind having a look at the example I put above (I stupidly highlighted as "Wha?")

  • Hmm, not having much luck with that. Also, is it right that I have to push a button on the controller before the rotating even begins?

    Surely there's an easier way to do this.

    Rotate sprite angle to gamepad right analogue stick angle.

    Wha?

  • Hi guys,

    I'm using the gamepad. Any idea how to set it up so that a sprite will rotate so that it is pointing in the direction of the right stick, and moving based on the left stick.

    Tried searching and the manuals, but it's a little tricky.

    Any help would be appreciated.

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AnD4D

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