AnD4D's Recent Forum Activity

  • If Sprite Angle is not 30 ... rotate toward angle 30 ... 1 degree.

  • Ahh, good idea. Thanks for that. So am I to understand we'll eventually be able to tween whole animations? That would be brilliant.

    Time to start learning how to draw!

  • This software's brilliant! I bought the pro version a while back, but I've been waiting for it to have more pro features. I just animated a quick character and put it into C2.

    WOW!

    I could slow down the animation so that it was so slow you couldn't see it. No more jagged animation.

    I do wonder whether it's possible to make the characters move around yet using this, using the platform behaviour.

    I just tried it, and there's a big space beneath my character...

  • Just wondering, we've seen a lot of posts on here saying "Woop, it's faster now!" (me included) but I've since tested my game, and although it's faster, it still doesn't work. Crashes when trying to change layouts.

    So yeah, how many people are using this for their game with multiple layout, sound, physics, etc, and actually getting it to work?

  • The only thing I can think of is a timer that is the length of the intro. Start the other track just before.

    California How is a comment like that useful? Tokinsom explained 2 perfectly reasonable examples. Put some effort in, and maybe your rep will be as high one day.

  • Compared to other products, it's already super cheap. Remember, you get the plugins included.

    I'd definitely recommend you jump in! If you're unsure though, I heard a rumour the Steam Sales would start on or around the 13th, so feel free to wait.

  • My game crashes when I try to change layouts :(

    That's with the latest version of C2 beta and the updated Cocoon.

  • Ashley - I thought it would make a difference... In the zip attachment, they're both the same track, one 44hz, and the other 22hz. One is 5.1mb, the other is 2.9mb.

    Unless you mean the import process makes no difference. I see.

    Are you able to confirm what I'm seeing about the name issue? Is this a bug? Would you like me to file a bug report?

  • Ashley

    Thanks for replying. I don't think it's the same bug (If it is a bug). It'll let me import them fine. It just has a problem with 22hz, so I'll stick to 44hz.

    The issue is where I make a change to an audio track and want to replace an old one already imported into C2. I delete the music from C2, and reimport the new updated file (with the same name).

    What seems to be happening is it somehow recalls the old track. I should point out that I am saving my files as CAPX, rather than project. Not sure if this would make a difference.

    Still not sure if this is a bug, but it does seem rather unusual. Also not sure why 22hz doesn't appear to be working. That would half my music files sizes :( Probably something I'm doing wrong... :(

  • Not sure if this is a bug or what, so I thought I'd see if anyone else was having this problem.

    I'm working on some music. I export it as a FLAC as 22hz Mono. Try toimport it into C2, and a message pops up saying that it's failed OOG, but everything else is fine. I then re-export the same audio with 44hz with the same name, import, and the same error.

    I then change the name of the file, reimport it, and it works fine.

    It's as though C2 is remembering that there was a problem with the file, and is rejecting it based on that. Only when it doesn't recognise the name does it allow it through.

    Can anyone confirm this?

    Here's the audio I used:

    audio link

    Note that to test this, you will need to rename the second track to match the first.

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  • I would just add in a variable instance for each character that shows how often they strike (StrikeVar) (say 200 for example). Then every tick add their attack speed to another variable called "WaitHit" or something.

    If WaitHit > StrikeVar set WaitHit to 0. Play animation attack.

    If Player animation attack is playing, and player is overlapping enemy subtract player.AttPow from enemy.HP.

    I wouldn't worry about timer just yet.

  • Oops, my bad! I had a system set up so that the listen point was designated before the object was created. Didn't think it would make a difference, but if an object is referenced and doesn't exist, it reverts to 0,0.

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AnD4D

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