AnD4D's Recent Forum Activity

  • Looks like the layout colour. Have a look at the background colour in the layout editor. Bottom layer. Should show a white box. Change it to black.

  • You uploaded a project. We need a single file capx.

  • Increase the width and height global variables.

  • Sorry, I don't understand the question.

    You're saying you previously managed to change the colour of the browser itself?

  • Link doesn't work.

  • Sorry, missed your last question.

    Have an invisible text object that contains the finished text. If spritefont = text.

  • Just so you know, you don't ever need to use Every Tick. It's just there so people can see it. Take it out, and you'll see it makes no difference.

    Put your add 1 in the collision. Remove the bool, change the bool condition to 'If var_global_txt_counter is greater than 0'.

    Saves you a global variable.

  • This is a beginner question, right?

    If right click & global variable coins > 5, create wall.

    https://www.scirra.com/forum/beginner-s-questions_f178

  • Phones are all different. That's what the tutorial is talking about. Some phones allow a 1280x720, others will form a big black bar at the bottom. If you want to fit all phones, you need to ensure each level has enough extra padding to ensure it'll appear.

    I assume you've been testing your nearly completed game on mobile devices frequently to ensure it's working.

    Play around with the "Fullscreen in browser" setting.

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  • See that green arrow? That means it's a trigger once. This will override the every tick you have just below it. The keyboard works because it's effectively triggering a repeated state of on and off.

    Perhaps you should use a boolean instead, and have it triggered on. Then, when it's on, run event 16.

  • Stealing object? What?

    Just use the platform behaviour and apply a -y vector to it when you want to flap. Then check it's y position when you want it to glide and ensure it never goes below this level. You can top this off by lowering gravity, so it falls slower, and give it a constant X movement.

    Alternatively, you can use the custom movement.

    This question is easy and suggests you haven't really tried it out. There's a manual and even a beginner how-to section to avoid pushing the more advanced users questions down.

  • Very interesting behaviour. I like it a lot. Similar to what I'm looking for.

    How did you retrieve the angle of the surface? Is there a way to do it based on an object's position rather than touch?

    For example, if an object is high up, is there a way to see the surface angle beneath its 'feet' so that a check can be made to see if it would land successfully?

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AnD4D

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