AnD4D's Recent Forum Activity

  • dop2000 Sorry to keep bothering you, but I believe this is nearly complete.

    I've added a select box to the project, which is based on:

    Width = SelectionBox.X-Mouse.X

    Height = SelectionBox.Y-Mouse.Y

    Select Box?

    The issue I'm having is again related to the fact that it rotates. Note that when it's not rotating, it works well, and I've set it so that the selection box's origin remains at the location where you click, but I'm unable to set the Width and Height to the X and Y because if the 'camera' rotates 90 degrees, X becomes Y and vice versa.

    I honestly thought this would be an easy experiment, and can't believe how complicated it's become.

  • Ah nice, I still need to tweak it a little bit here and there I think, but I'm certainly on the right track. Amazing how simple it is to completely break this setup.

  • AnD4D , Yes, I have Paster.

    Updated CAPX?

    Updated Paster Plugin?

    The Paster plugin I use has been updated to allow layer pasting, so I'm not sure it'll be compatible with your one... so I've attached it as well.

    I hope this demonstrates what I'm aiming for. Note it works at the start, but as soon as you start the spinning, it loses track.

    If you activate the scale event at the top of the event sheet, you can see the actual sprite, rather than the screen.

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  • If you have the paster plugin, I can make a more direct example of what I'm trying to do.

  • dop2000 I'm afraid I'm making it more tricky.

    It's hard to describe, but the way in which my actual test works is making use of the Paster Plugin. I try to keep my requests for help plugin free, thus the random grid example.

    My version is pasting an image of a sprite that's offscreen and making it rotate purely via the paster (meaning the off-screen sprite isn't actually rotating, but only the paster 'camera' is, not the paster screen).

    Sorry... I know it sounds complicated.

    My previous example, it turns out, didn't express this correctly.

    While the mouse cursor is over the paster screen, a fake mouse cursor appears over the off-screen sprite in the position the mouse is currently hovering over on the paster screen.

    I hope some of this helped explain what I'm trying to do, but I wouldn't be surprised if it just confused you.

    In any case, I've altered the original capx to show what I mean. Now, when you click on the sprite on the right, instead of creating a sprite on the left, it will create a sprite where it thinks the mouse cursor is based on the cos/sin.

    Note that when the sprite on the right ISN'T rotating, clicking on the sprite puts it in the right position, but when you DO spin it, after a short while, the positioning gets further and further away from the mouse position.

    Do you know of a way to ensure that the version of the right utilizes the cos/sin code? Again, I can't just use the mouse position as the real items is off-screen.

    Eeep, sorry...

    Mirror Sorry!!!?

  • My game was Pirate Ninja Trainer. Got 3rd place. Thinking of doing a little breakdown of the development, techniques used, and perhaps sharing the code if people are interested.

  • The platform behaviour, solids and jump-through don't need associated code. Delete all your code, and you'll see it works just fine as it is.

  • Not a bug. I'd recommend finding some tutorials for platforming. I don't understand why the gravity is set to 0 when you're standing, and why it's floaty when you're not.

    Can't help you, as I have no idea why you want all the platforms invisible, etc.

    When I disabled all the random code, it worked fine.

  • It's not tricky when you know The Secret Formula <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.dropbox.com/s/r3snun2rxv9og ... .capx?dl=0

    Ah, cos and sin... my old nemesis. Thanks for this.

    I imagine it'll be simple to set the scale variable based on the size of the sprite on the left / size on the right.

  • Let's say I have a radar on the right of my screen and a map set up on the left, and when I click on the radar on the right, it creates an object in the same position on the left.

    This much I can do using:

    SpriteLeft.X+(Mouse.X-SpriteRight.X)

    SpriteLeft.Y+(Mouse.Y-SpriteRight.Y)

    My question is... what do I do if the item on the right is rotating? I feel like it's something to do with polar, suggesting distance instead of simple X and Y, but what if said item is not always the same size?

    Starting to get rather complicated.

    Here's my attempt. Any help would be appreciated!

    MirrorSpin?

  • Hi, I didnt saw my game in the submitted ones. There's some problem with mail? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    The game was "Ernesto, Wizardog". I dont receive any mail about error, so I think that it was right.

    Heres the game

    http://emulator.gameeapp.com/emulator.h ... s/ernesto/

    Just tried playing it and although it looked great, I had no idea what I was meant to do.

    I tapped the shapes to change colour, but kept dying. Tried dragging them, but that didn't work either.

    Playing on my phone.

    *Just tried it on my laptop, and I get it now. Doesn't work on phones.

  • At the same time, what's everyone's thoughts on the top 6?

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AnD4D

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