AnD4D's Recent Forum Activity

  • I've been working on this for the past month. My entire overlay was created using Construct 2, and is pretty much fully integrated with Twitch. I can imagine it'd be just as easy to do this with Construct 3.

    My game on Steam also has Twitch integration.

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  • Is there a particular reason why you can do iframes in Construct 3, but not Construct 2?

    I've seen plugins for c2, but they all appear to be dead.

  • I use the AJAX plugin to grab this data super easily:

    "https://api.twitch.tv/helix/users?login="&TwitchAlias

    so long as I use the header given to me by Twitch.

    I can also grab information taken from php databases, etc...

    HOWEVER, when I try to grab THIS data: tmi.twitch.tv/group/user/and4d/chatters

    Nothing comes through at all. As far as I know, because I can simply open that link in a browser, it should work perfectly fine. I mean, I open up the php database, and it'll display fine, both in a browser and in the AJAX Last Data.

    When I try to access tmi.twitch.tv/group/user/and4d/chatters I get nothing at all.

    Can anyone help? My Twitch Integration has been working great, but this is quite the wall I've hit.

  • The download link doesn't work for me. Is it down for anyone else?

  • I just looked at the debug, and it's showing the error:

    The page at '<URL>' was loaded over HTTPS, but attempted to connect to the insecure WebSocket endpoint 'ws://irc-ws.chat.twitch.tv/'. This request has been blocked; this endpoint must be available over WSS.

    Seems that it's a less secure version, and I need to use wss instead.

    Now I just need to find a wss for Twitch that works. What a pain :(

    Aaaaaand if anybody is interested, the correct address is:

    "wss://irc-ws.chat.twitch.tv:443"

  • Seems an odd question, yes :)

    The thing is, I have my code, and it's working perfectly fine using Websocket when I test the game locally. However, as soon as I upload it to my website and open the index html file, the websocket stops working.

    Does anybody know if there's a certain step I'm missing regarding online websockets? Do they not work on websites, or do I need to give it some special permission?

    Tagged:

  • If anyone else comes across this issue... the solution is to go into the index file and remove anything related to the background. So no background, and no colour :)

    Then this code in streamlabs:

    body { margin: 0px auto; overflow: hidden; }

  • Not to worry newt

    I'm not sure what's going on. I will key things out eventually if needbe, but wish transparency just worked.

  • Sorry, I'm not explaining myself very well.

    It's for a Twitch overlay.

    So in the background layer, Streamlabs displays the game.

    On the layer above it is the HTML5 layer I'm working on. The overlay shows animations, text, etc. Objects move across quickly, and change opacity.

    I have it working well enough if I set the background to 255 blue, and chroma/colour key that out, but then when things fade away or are partially opaque, I get this odd blue tint to them.

    The example you posted suggested using an alpha image to remove things, which unfortunately didn't work with what I was trying to do.

    I've seen people in Streamlabs say that they had issues with this before, but I can't tell if the problem is with C2 or Streamlabs, as I have another program that is working perfectly fine with transparency.

  • Ooooh, thanks Newt... will give that a go and report back!

    newt I thought we were on to something there, but that mainly seems to be for an alpha mask. The overlay itself sometimes has text over the transparent areas, which means I can't just mask it out.

    I can't figure out why transparent background comes out black.

  • I'm trying to create an overlay using Construct 2.

    So, I can make the background transparent, but that transparency doesn't remain when I open it in Streamlabs.

    As it's an overlay, I'd like things to appear below the overlay, such as game footage.

    I can use a solid colour, then colour key that our, but that doesn't work well with opacitys.

    You pay for things before you get them, right?

    Like if you want something from a shop. Same if you want to order something online. Same goes when you contract out work.

    You pay for the trailer, then you get the trailer.

    The fact that you don't get this suggests you're simply ignorant to these things. Not your fault, but getting all aggressive when people try to make you informed IS your fault.

    Also, your game looks really bad. If I spent 4 years on that, I'd be ashamed. Simply my opinion.

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AnD4D

Member since 4 Nov, 2011

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