AnD4D's Recent Forum Activity

  • I have a project that's exported as html uploaded to my website. When one tries to access it, it is meant to come up with:

    However, lately, more and more I'm seeing:

    It's as though it's shuffling random images, and grabbing the wrong ones.

    The thing is, I can't figure out whether or not it's Construct that's causing the issue, the webhost that's allowing people to download the wrong things, or even the browsing software that's causing the issue.

    I'm at a loss as to what may be causing this. I haven't updated Construct in quite some time (learned to only stick to stables), so I doubt it's that... however I have seen this error appear from time to time in the last couple of months... so it could be.

    I'm not minifying it, but I do select deduplicate and recompress images, as I can't imagine they're breaking things...

    Tagged:

  • According to this:

    https://developer.mozilla.org/en-US/docs/Glossary/Origin

    Two pages share the same local storage if their origin is the same.

    So while beta.myawesomegame.com and stable.myawesomegame.com don't work since they are considered different origins, you should be able to do myawesomegame.com and myawesomegame.com/beta or something like that and it should work.

    Interesting, I'll give it a go :)

  • Since it's something that happens rarely, you could let the player download a file on their computer with the data you need and then give the option to load it with the new game.

    It could be a JSON from an Array for example.

    Unfortunately, for me, it's not something that happens rarely. I want to run a beta and a stable version.

    Being forced to have unique data for each version is more than disappointing, in my opinion.

    R0J0hound - I am currently doing it via a website in the form of:

    beta.myawesomegame.com and stable.myawesomegame.com and it's not working, sadly :(

    I also tried doing it manually, with At Start of Layout - localStorage.setItem('key1', 1337);

    And this did nothing either. I can still see my original localstorage.

    Shame. This seems to be a pretty significant restriction on something I feel people should have access to.

  • I would like to save locally using LocalStorage, but be able to have a second project access it.

    Similar to how your experiences are transferred from games like TellTales The Walking Dead 1 & 2.

    Atm, I cannot choose where the save the localstorage, let alone share it between projects.

    I can upload the saves to a server, and download it... but that can quickly fill up a database, and I'd rather not do that.

    LocalStorage will suffice.

    Any tips?

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  • > I have added the issue, as requested, here:

    >

    > github.com/Scirra/Construct-3-bugs/issues/4672

    >

    > But I think it's OBS that's outdated, not Construct. But it's not just OBS Project. It's also Streamlabs OBS.

    Try to turn off worker mode instead of changing script type.

    I've tried that, and the code is now running quite slow on certain computers, which is something I've not seen before.

    If I run it with Worker ON and Classic Script, I get no slowdown.

  • I have added the issue, as requested, here:

    github.com/Scirra/Construct-3-bugs/issues/4672

    But I think it's OBS that's outdated, not Construct. But it's not just OBS Project. It's also Streamlabs OBS.

  • Yes, that's the one :) OBS is a screen streaming/recording software.

    I export my project as HTML, then host it online and have it display as a browser source within OBS.

    The loading bar will appear, but it will hit 100% then freeze.

    I don't use any Construct Addons.

    Looks like OBS simply don't support it.

  • My program runs almost exclusively on OBS's streaming platform.

    They do not use module scripts. As soon as this change is made, my project will stop working, locking me to my current version of C3.

    I understand that they're essentially slowing down progress, but I hope you can imagine how concerning this is for me.

    I have to hope I can convince them to update, otherwise the program I've been working on for 2 years straight is essentially dead.

  • Ha ha ha! That brings back memories...

  • Ashley

    I believe there's a bug in C3 where it will keep changing the script type from classic to module without me doing anything to it.

    Sometimes my exported program simply won't work, and when I go back to advanced settings, I see that it's suddenly set to module, rather than classic (I need it on classic otherwise it will not work).

    For some time I thought I was accidentally clicking on it, so I hid the advanced tab, but note that from time to time it still changes.

    Typically when I report a bug, I need to include a c3p of it, but as it's a bug with the GUI, I'm not sure where to post it.

    Would you like me to post it in the usual place, even though I can't provide a c3p?

    I have no idea what's causing it to change. It feels like I'm accidentally pressing a hotkey for it or something...

  • Has anyone figured out a simple way of having a custom movement, or even a moveto behaviour slide along a solid?

    I used to use The Games Factory back in the day, and that managed it with ease. When I try to do it in Construct, my only option is to have the sprite stop. So if I move into a solid, it will not bounce, it will not slide, it simply stops. In order to free it, I have to move 180 degrees from the solid object.

    I'm currently tempted to change the movement to a physics object, because I know that it will slide easily.

    So yeah, anyone figure this out? I've seen lots of people struggling with it in other topics, but I'm currently making complicated systems to achieve what should be easy.

    I've used the Push Out Solid action on the custom movement, and that can teleport me to the wrong side if I turn too sharply (but that's been like this since C2... and that's incredibly not considered a glitch), and it can also do PushOut Nearest, which somehow increases my speed and slides me up very quickly, but down very slowly.

    So yeah... atm, it's not remotely what I'd consider useful, so if anyone has a better idea, I'd love to hear it.

    I'm using a gamepad for control, so 360 degrees of movement, rather than 8.

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AnD4D

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