SparklingAir's Recent Forum Activity

  • > Hello!

    >

    > It does not contain "Android application license key" like Cranberry CordovaIAP. It confuse me.

    >

    It doesn't need the key, it detects and works automatically .

    Ok, thank you!

  • Hello!

    It does not contain "Android application license key" like Cranberry CordovaIAP. It confuse me.

  • >

    > >

    > > Can you please just try to silent the sounds like 2 seconds before showing the ad? This way we will know if it's the Audio issue or not.

    > >

    >

    > I turned off the ad showing, and tested with different environments. In general, the C2 Audio plug-in does not work correctly with Canvas+.

    > PhoneGap Build with Webview and Cocoon with Webview+ all ok.

    > Also only with Canvas+ starting buying with Cranberry IAP plugin crashes app.

    >

    > Version of Canvas+ "last".

    >

    Alright, thanks for tests so it's C2 Audio plugin & Cocoon Canvas+ compatibility issue then. If it works well with PhoneGap WebView then it will work well with Cocoon WebView and WebView+ as well most probably.

    As I mentioned earlier, I do not code anything audio related in Ultimate Ads plugin so I can't help with this as it's not Ultimate Ads issue. Cocoon is also officially not supported by Scirra so they will not investigate the issue. All you can do is to submit the error report to Ludei Cocoon forum but they are also pretty much unavailable recently due to work on new Canvas+ engine :/. Guess it just needs time.

    Let me know if I can help with anything else related to my plugin, cheers!

    Yes, I will try to get something from their support. Without their acceleration, I do not have any options, since the PGB with ?rosswalk and IntelXDK do not work. Thank you!

  • Can you please just try to silent the sounds like 2 seconds before showing the ad? This way we will know if it's the Audio issue or not.

    I turned off the ad showing, and tested with different environments. In general, the C2 Audio plug-in does not work correctly with Canvas+.

    PhoneGap Build with Webview and Cocoon with Webview+ all ok.

    Also only with Canvas+ starting buying with Cranberry IAP plugin crashes app.

    Version of Canvas+ "last".

  • Saying "automatically", I meant that with the same settings of my project, in iOS the sound turns off automatically.

    Details.

    For android i make Cocoon build. With and without minifing. My music file located in "Music" folder.

    "Audio" plugin silents music in pc browser tests. I made music silent before starting ads, but my last trick below.

    At the right moment (on start of layout for ex.) i set variable "show_ad" to 1.

    Further, i have three events:

    1) "if show_ad=1 and invert(Audio is silent) then Audio set silent"

    2) "if show_ad=1 and Audio is silent then run ads"

    3) "On video complete" -> "set show_ad to 0"

    But this have no effect.

  • Small topic bump. I've just released my game on Google Play and depending on device, problem is still there. In specific cases even music goes away after fullscreen Admob presentation... Right now I have no idea whats going on.

    Hello! qam did you solve your problem?

  • > Can't turn off audio on android.

    > I do "Audio -> Set silent" or "Audio -> Set volume" to music just before the ad is shown.

    > Music continues to play along with advertising.

    >

    Hmm, you may try to put "wait(0.05)" between setting the silence and triggering the ad to give the engine some time to process the silent request. That should do the trick.

    I made many experiments but without success. Why does not this happen automatically as in iOS?

  • does this work with c3 and phonegap? i did a regular cordova export for android but the config.xml does not contain any plugins for admob, is there a work around to manually add the plugin if its not being exported by c3?

    May be same plugin as for C2 ?

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  • Can't turn off audio on android.

    I do "Audio -> Set silent" or "Audio -> Set volume" to music just before the ad is shown.

    Music continues to play along with advertising.

  • Oops, yes it's for Rewarded Video SparklingAir, I just made a mistake in the label. Technically it will work for rewarded video as it should. Will be renamed with next release. Nice find thanks!

    Ok, thank you! )

  • Hello !

    In "Rewarded video" section "On interstitial dismissed" means "On rewarded video dismissed" ?

  • I have never seen an Interstitial without a close button myself. Still, if you encounter such issue then you may want to report it to AdMob support. I, as a Construct plugin developer, have no access to the part where the Interstitial is generated or chosen. It's automated from AdMob.

    I thought so. Apparently, this is connected with my region. I will write in AdMob.

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SparklingAir

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