SparklingAir's Recent Forum Activity

  • Ok, I'll try. Thank you!

  • Hello!

    When I slide my finger across the screen, the application canvas moves with it. This is unacceptable behavior, especially when there is scrolling inside the application. Here's a video:

    youtu.be/3opGq_91A4Y

    I think this problem relates to setting up a WKWebView.

    Who knows how to remove this?

  • People, the problem is still not solved.

    How to make it so that both Google Music and my application sounded simultaneously?

    I have games on my phone that can do this.

    Construct2-250 | Android | Cocoon

  • People, how to do so that both Google Music and my application sounded simultaneously? I have games on my phone that can do this.

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  • My game and the game "Duck Roll" disables the sound of Google Play Music, but "Badland" and others do not.

  • I get comments that people want to play my app, but listen to their music. Is this need never been satisfied before?

  • Good question.

    I see that other applications containing audio behave exactly the same.

    But I need the user to be able to turn off my audio so that he can continue to play and listen his music.

    Is it possible?

  • Hello!

    When my application starts, the sounds of other phone applications disappear. At the same time my application continues to sound.

    Cocoon Canvas+ build for Android

    Any ideas?

  • Hey

    Faced with the fact that in the ios 11 in my app is not set the trigger "On video complited".

    I did a simple test, and it showed that after the normal end of viewing the rewarded video, the "On video complited" is set for a fraction of a second and then the "On video dismissed" is set. So it should be?

    capx:

    https://cloud.mail.ru/public/DPzu/39msye9LD

  • Nope, consumable products are consumed after the purchase and so there is nothing to restore. That's the nature of consumables.

    With your plugin, the minimum setup becomes very simple

  • >

    >

    > So it is enough to have one trigger "On purchase succeeded" both for checking the purchase itself and for restoring purchases?

    >

    Yes exactly. Basically, if products data is restored, the plugin won't allow a user to spend cash for the same (non-consumable) product twice and instead triggers the "On purchase succeeded" condition immediately.

    This does not apply to consumable purchases?

  • I do not want to update the stable 244 to beta 247, so I can not open your capx. That is the question: what is the analogue of "Has product" in your plug-in? How can I verify that the user made a purchase of a specific product after restoration or initialization?

    upd

    Once the "Restore Purchases" successfully completes, then any attempt to purchase the item that user already have purchased in the past, immediately results in triggering "On purchase succeeded" without popping up any payment popup.

    So in other words, the store detects that the purchase has been completed in the past and automatically triggers the "On purchase succeeded" event.

    So it is enough to have one trigger "On purchase succeeded" both for checking the purchase itself and for restoring purchases?

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SparklingAir

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