Thank you! I found the plugin and it solved the problem!
How do I sort Z-Order of two same instance objects?
I am using the following to sort their z-order, but doesn't seem to work.
<img src="smileys/smiley5.gif" border="0" align="middle" />
<img src="http://dl.dropbox.com/u/29735891/q.png" border="0" />
Addictive! I Like. It's hard to control the tank manually with the cursor, as it is moving slowly and changes angle, if you place soldiers at the base.
Addictive! I Like.
It's hard to control the tank manually with the cursor, as it is moving slowly and changes angle, if you place soldiers at the base.
Thank you all! <img src="smileys/smiley4.gif" border="0" align="middle" />
To make a better use of the tank, upgrade parts! (ex. upgrading speed helps you run over more enemies) <img src="smileys/smiley36.gif" border="0" align="middle" />
I am not sure if this is considered as a bug, but I notice that the visibility of a button object is "layer independent". For an example, a button set on layer 1 is visible even though layer 1 is currently invisible. I know I can just set the button to invisible if I don't want it to be shown, but think it would be more convenient if the visibility is layer dependent.
I am testing high-scores with the Facebook function, and I have requested the publish score permission, but I still can't submit the score successfully.(always return a zero)
Can someone please help me to figure out what I do wrong here? Thank you!
<img src="http://dl.dropbox.com/u/29735891/test/fb.jpg" border="0" />
Hi,
This is my first creation with Construct 2. The graphic is very simple now, but I will update it in version 2.0. Please let me know what you think. <img src="smileys/smiley1.gif" border="0" align="middle">
Tiny Base Defender
not sure if it will work like that but this maybe helps system 'for each sprite' and then system expression 'loopindex' loopindex gives you the number of current loop so you could say in the for each loop , set position Sprite.x * loopindex and sprite.y * loopindex so sprite 1 will be x0 y0 sprite2 x10 y10 sprite3 x20 y20
not sure if it will work like that but this maybe helps
system 'for each sprite' and then system expression 'loopindex'
loopindex gives you the number of current loop
so you could say in the for each loop , set position Sprite.x * loopindex and sprite.y * loopindex so sprite 1 will be x0 y0 sprite2 x10 y10 sprite3 x20 y20
Thank you for the idea!<img src="smileys/smiley4.gif" border="0" align="middle" /> but what I hope to find out more is the way to represent a variable with combination of a global variable and text.
For an example, I have 100 sprites(S1,S2,S3... S100), and a global number "n". The "n" could be a random number from 1 to 100. Is there a way to set a position as S"n".X, S"n".Y in Construct 2? Any suggestions would be greatly appreciated!
Even I create an simple app just to test it, the sound still doesn't play. I have tested the app on emulator with different builds, but same result.
https://build.phonegap.com/apps/46657/download/android
Could you please check if this simple app play on your android device?
(in touch > play audio)
One noob question... how do I enable PhoneGap API audio? I just exported an app for PhoneGap with R66, but still could not get the audio to work with my android phone. I know I must have missed something.... <img src="smileys/smiley5.gif" border="0" align="middle" />
Develop games in your browser. Powerful, performant & highly capable.
If I understand correctly, "set local value" lets us store a value to an assigned key in browser cache, but how do we get the stored value? Please help. Thank you!
Member since 3 Nov, 2011