Maximus76's Recent Forum Activity

  • Ive got the same error with one of my creation using 132

    'WWAHost.exe' (Script): Loaded 'Script Code (MSAppHost/1.0)'.

    Exception was thrown at line 4, column 12067 in ms-appx://55a59d10-7177-49bc-aa59-cf58638e6674/jquery-2.0.0.min.js

    0x800a139e - JavaScript runtime error: SyntaxError

    Exception was thrown at line 4, column 12277 in ms-appx://55a59d10-7177-49bc-aa59-cf58638e6674/jquery-2.0.0.min.js

    0x800a139e - JavaScript runtime error: SyntaxError

    Ive got no idea whats the issue. Works ok with another program I have created.

    Did you ever find a solution the error??

  • I too just added sound into my CoCoonjs game and am now getting a random freezes happening during play (using 103.2 and 104) - usually within the first 30 seconds. works perfectly in other export modes.

  • Has anyone managed to get a Cocoonjs game running. I've done everything as required and have uploaded to my Google play account. After installing, I launch the application and the screen goes blank (black) it vibrates once, the lights go off on the buttons, then it vibrates 2 short bursts and then the app exits back to the launch screen.

    Any ideas what may be causing this. I'm not using any plugins.

    Could it be the fact that I have a loading screen. Game works fine on all other forms of export.

  • yeah I also would like to know how to manage this. Currently cant upload new app as the version code is set to 1 which is lower than previous uploads (so an error appears).

    Please post if you find a solution.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Some people had problems this weekend with the cloud system.

    Is should be working fine now.

    Could you please try to compile again.

    Let me know if it works, please.

    Thanks!

    --

    supportbrb@ludei.com

    ----

    Seems to be working well now.

  • Curious to know what are peoples experiences of the time it takes for the Cocoonjs Cloud Compiler service to process and compiler an upload. I found originally it took a few minutes but currently have an upload processing for the best part of 24 hours.

  • having used phonegap previously I have decided to move to cocoonjs to publish my game in the android store. Phonegap allowed you to upload certificates and then simply pumps out your apk file.

    Cocoonjs complier drops out an unsigned apk file. I have read the instructions to recompile as a signed apk file for uploading into googleplay but its double dutch to me. Has anyone done this and if so could someone put the process in simple terms.

  • Thanks for the useful links Kyatric. However, for me there is no point if you cant get into the mobile marketplaces. I doubt that my games are ever going to be purchased by publishers... but in marketplaces with millions and millions of people there's a good chance enough people will purchase it for me to make some money. If the apple store has shown me anything it is that simple ideas can become popular. Being able to turn construct 2 games into marketplace apps (that work) is not a nice to have, its a must IMO.

  • agree..new features are great but unless we can begin exporting viably to apple, google and windows marketplaces then the whole platform becomes questionable. I love construct but its currently relying very heavily on external parties ability to take HTML5 to the masses. Construct is great for making games for fun but having the ability for developers to get their creations into the market places of apple, goggle and windows is a must - right now performance is miles off. I really want Construct to succeed and believe this must be a key focus.

  • Phonegap has become almost useless for iOS recently. My game works perfectly within the ios browser but once I put it through Phonegap and load onto the ipad device it halts to a crawl. I though phonegap used the local browser and its speed would be comparable?

    Looking forward to cocoonjs build - my attempts so far with the android cocoon app has been a blank black screen with FPS numbers in at the top corner - even for their demo apps.

    Really liked phonegap but the performance issues are killing it. appMobi is much the same IMO. fingers crossed for cocoonjs

  • Why doesn't Construct 2 have a full screen setting? Its so very difficult to develop to allow for effective playing on mobile device screens. I don't understand why there isn't a full screen setting where the screen is stretched/shrunk to fit the full size of any device (no white background fill).

    If not is there any possibility that within construct we could resize the layout size and all objects would resize to cater for the increased/decreased dimensions? currently if I have a small layout and resize it to large all objects remain in the small location. Becomes a massive task to move, resize and reorder all objects to work in the new layout size.

    I've read all the screen size tutorials and would appreciate any suggestions. For me screen size management has been the biggest frustration in an otherwise perfect program.

  • whatever was causing it has been resolved by r98.

    Sweet as.

Maximus76's avatar

Maximus76

Member since 2 Nov, 2011

None one is following Maximus76 yet!

Trophy Case

  • 13-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies