gaelsev's Recent Forum Activity

  • Hello,

    Not addictive for me,

    Why ? It's very HARD, the control to jump is very bad, if i don't fast release my finger from screen = no jump.

    Second bad point, intrusive advertising (popup between two games)

  • Good luck, i have the same problem.

  • Pretty game dude

  • Thank you to tried it

    • Hi everybody

      You can try my game made in Construct2 here:

      Build: 1.0.6:

      http://keepkipalive.itch.io/keep-kip-alive

      Best regards

    • Hello,

      This post is for scirra.

      Why don't implant a plugin in C2 to export eventsheet in html file ?

      It's most simple to copy past event code on this forum with a good lisibility.

      Best regards

    • Hello,

      I looked to use Cocoon.IO but we must quibble to build .APK and wait a long time to compile (in freemium). I don't have the courage to look more with Cocoon.IO lol.

    • I have no issues using Crosswalk+IntelXDK on mobile exports. I would suggest following the tutorials about code optimization and testing the game on each device from development start. At the moment I tested my APKs from 4.1 to 4.4 and they runs pretty fine.

      Hi friend,

      I already followed optimization tutos, but is not the problem sadly.

      Dynamic games with a constant 55-60 FPS is not possible on mobile for the moment with C2/intel XDK.

      If you want i can show you my game in PM.

      Best regards,

    • Use Z order functions.

      Move to object or move to top or bottom

    • EVENT If object ONE is overlapping another object ACTION: destroy ONE

      EVENT If object TWO is overlapping another object ACTION: destroy TWO

      EVENT If object THREE is overlapping another object ACTION: destroy THREE

      EVENT If object FOUR is overlapping another object ACTION: destroy FOUR

      EVENT If object FIVE is overlapping another object ACTION: destroy FIVE

      also you can use on collision with another object

    • Example:

      EVENT: WHEN YOU CREATE AN ETAGE OBJECT

      ACTION: call the function enemy(floor(random(2)))

      EVENT: Function enemy : If parameter (compare parameter value) = 1

      ACTION: create enemy object and set position (etage.x,etage.y)

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    • Hi all,

      My game has 60 FPS in browser computer and mobile, but when i use intel XDK to build an APK and then im trying the game on mobile by APK, the framerate is more low. What is the problem you think ?

      Best regards

    gaelsev's avatar

    gaelsev

    Member since 14 Aug, 2015

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