AngeloFernandes's Recent Forum Activity

  • Ah loved the sheeps lol

  • ah, vtrix the great comedian :P

    A pickle for a noob, like me, is a colossal mountain to win over lolol

    I understand what you say and most of the times my logical thinking is kinda right, the problem is to �translate� and to apply it on the C2.

    It�s there where all big problems appears.

    Is it possible for you to kick in on this capx?

    http://dl.dropbox.com/u/1056957/floating%20platforms.capx

    thanks :)

  • Here it is.

    http://dl.dropbox.com/u/1056957/N%C3%A3o%20apagar/block.capx

    Inside I inserted a comment explaning the effect and things to considered. It's in a noob language, but it's all I can do for now LOL

  • Yes Vtrix :)

    That�s the way ;)

    I just had to add 100 px to player.y so when he jumps he can stay on top, otherwise, as soon he jumped a single pixel he would be stuck inside a solid block.

    Thanks man.

    Kyatric

    do you want a Capx to add this question to the "how do i?" FAQ's?

  • Thanks Kyatric. I'm really trying to adapt and to rewrite stuff I see on the forums to get independent with time, but sometimes it's quite difficult.

    I'm hoping that in time I'll kick ass, but in meantime I still have all this doubts. I?m still a noob.

    On a related subject and just to be clear, I wasn?t trying to be rude or whatever :)

    Thanks a million, you?re a true savior :)

  • I know that I said I'm sorry, if I wasn?t I wouldn?t have said it =)

    And I know no one has responsibility over others, especially when helping others, like Kyatric does so often and well. He has solved millions of my problems and for that I?m really thankful to him.

    I?m just in a ?deep end? and if I can?t solve this specific problem I can?t move on because it?s capital for my level design.

    I didn?t mean to be rude or pushing the envelope for no one, especially someone who has been so much helpful :)

  • Sorry to insist, but the link you're referring is to Platformer standing on, picking, pushing and throwing physic objects around.

    This question I?ve got isn?t solved in there.

    All I want is that the player can pass through a block and if he stays ?inside? it and jumps he can be on top of it.

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  • sorry, but where exactly? I've searched the FAQ. I saw some Mario related questions, but none like this.

  • How?s possible to do a ?block? like Super Mario, which you can pass through, but at the same time, if you jump to its top, you?ll stay there.

    Like this green, pink and white blocks on this Super Mario 3 Video

    He can pass trough, but also can stay on its top.

    The most important, is that he can jump when he?s ?inside? the block to its top.

    Thanks :)

  • yes, it seems like the gravity puts the player inside the platform.

    Initially I thought it was because the Collision Polygons, but it�s not. Even when I set a square frame it won�t work.

  • I have these floating platforms, but there?s a problem.

    Each time the character is on them, it?s super hard to jump off. Only when the platform reaches its vertical end it?s possible to jump, but still, only for a very short little moment.

    I?ve checked the collision polygons, but the problem?s doesn?t seem to lay there.

    This only happens with vertical movement. On horizontal, it?s works fine.

    Here?s the Capx.

    Thanks

  • If the player has the "scroll to" behavior it will stil work?

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AngeloFernandes

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