Sallami12's Recent Forum Activity

  • Sorry, no 5 Degrees during shiftkey in my Release 101 ???,

    Thanks for the tip teahousemoon (whatabeautifulname), but on doubleclick, whole sprites rotate, not only the instance. ?

  • Hello there,

    if i turn sprites in the editor with the handle,

    it is not easy to reach the 90,180,270 Angles.

    An additional entering of the correct angle value is necessary.

    I've searched the forum and manual, without sucsess.

    May be a shortcut like sizing a sprite with shiftkey could be very helpful, particularly turning tiles.

    Thank's a lot

  • easy , what to do, even with small public relations to spread c2 to more and more users.

  • May be, this is for General Section, but so, i hope to reach more !

  • Hy there,

    short: i'm a rookie prof since ... ?

    starting with assembler programming of the C64...

    ending hardcore programming with the Amiga.

    (one of that guys, waiting a night for 1 rendered 3D picture)

    I'm shure, since the beginning of the computing aera , gaming milestones were u.a.:

    • Pong
    • Lemmings
    • AMOS Basic...

    YOU'VE PRODUCED THE MOST INOVATIVE TOOL, AVAILABLE SINCE ?

    To my opinion, your product must be next in row !

    Any tips to what can i (we) do for this ?

    How to help promote it ?

    Go further !

    How to help promote it

  • Hello there,

    i need to know what is the best an easiest way to make a game in a stile like the historic C64 OERM.

    That means: The Actor is in the middle of the screen. The background scrolls. Up a hill down a hill, jump over a pit, duck under a tree, pick something, and so on.

    What is the best,quickest,easiest to save resources ?

    Big Background ? Tiles ? Rotation ?

    I mean the Background-Scrolling changes (Downhill/Uphill) and not the control over the sprite.

    Thank you for a tip, i think it's there but i'm blocked.

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  • Hi, OK

    I've learned:

    Pick All of a object which is involved in the collision, then reduce the picked ones with the help of local variables (NOR).

    Instead of adressing the uid directly.

    (The "Destroy-Range" effect is a cool and easy idea !)

    I keep on testing a little bit with this solution, thank you

    But anyway, i need first a pick and then destroy.

    Picking a third object under an collision event i.e. in a subevent isn't possible (?)

  • Hi there, i need a little help.

    Following Situation:

    1 Bullet

    20 Targets (Instances)

    Event: On Collision Bullet -> Target

    Action: Pick Target beside the one which was collided (neighbor)and destroy this one.

    I think it is not possible to pick another Instance during this collisions event.

    Is it possible to destroy a instance without picking it ?

    What is wrong in my way of thinking ?

    Thank's

  • I find it:

    Add Event...1.Loop

    on this Event: Add Subevent -> there place the 2.Loop

    Uhff..+ Greetings

    (So that are Sub-Events)

    May be i find out what is the purpose of Groups ?

  • Thank you again for your quick engagement !

    But how can i do this in the event editor ?

    I place a new event for the first loop.

    How can i insert the 2. Loop ?

    With a subgroup or how ? A Sub Event ??

    Sorry for my 'dontunderstanding.

  • Thank you for the quick answer !

    I tried it with Phonegap, but negativ.

    Always get [javac] 6 errors for Android Output

    WebOS and Symbian Outputs are working.

    Is it because the EXPERIMENTEL or what is wrong ?

  • Hello,

    my Problem is to make a loop inside a loop.

    I want to set up a matrix of Hexsprites.

    10 ea Horizontal, 8 ea Vertical.

    Every second row has a x offset plus 50 from the first row

    So i create Horizontal Row with 10 Hexes with a For Loop. No Problem.

    Then i will create the next Row with 10 Hexobjects and again...8 Times

    Like:

    For y = 1 to 8

         For x = 1 to 10

         (Build Row)

         Next x

    (Inc VertPos and every 2.Time set the HorizOffset to plus 50)

    Next y

    I saw a Topic named: Working with 2 dimensions array

    I understand a expression with loopindex.

    But how does it work and look like ?

    Like others here around, many thanks for developing such a great programm. Please keep on !

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Sallami12

Member since 28 Oct, 2011

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