Hi guys .. I wanna make a health potion that once you grab it, it'll heal you to full health.
Problem is how can I tell game to only heal my lost health not adding it.
i.e :
500/500 - 200 = 300/500 -> Grabs Health Pickup -> Full Health 500/500 <-- this is what I wanna tell my game
Not
500/500 - 200 = 300/500 -> Grabs Health Pickup -> 800/500 <-- not what I wanted
Note : I dont use global variable for this.
Btw I'm a visual learner.. hopefully you guys can post example .capx cause I don't understand text as much.
I wish I could post my .capx but my rep is <300