mammoth's Recent Forum Activity

  • After using both extensively.

    Construct 2 > Game Maker

  • I agree 100%. Better in every way possible.

  • I have released a ton of games with game salad. But it seems like the whole engine is heading south. I guess it got too big to quickly. On top of all of this they got a 6 million dollar investment. You can read about their latest patch in the forums.

    forums.gamesalad.com/discussion/35710/gamesalad-0.9.86-patch/p1

    It's too bad it was a real good engine.

  • Hello everybody,

    Im trying to make a plugin for facebook credits. What is the best way to call a PHP file and display it in your game.

    Should you make it a world property and set up the window to display or should you set it up as an object.

    Javascript isn't my forte. A little direction would be wonderful.

    Thanks.

    >

    > I would have to disagree about working best maybe it pays out the most sometimes. Google Adsense has a algorithm that searches for a 3% or more increase in account ad clicks per month. If you are a small website or business, and Google notices a 3% or more increase in your sites ad clicks you will receive a email like this:

    >

    > Then they will keep all the money in your Google Adsense account, and banned your email address so they don't have to ever deal with you again.

    >

    > If you want to use the banner factory model for making money I would strongly suggest using an alternative to Google Adsense. It might not pay out as much but you will at least get paid.

    >

    > Another way people are making money from there games is buy selling virtual goods in game. Zynga uses this method on facebook, and out did EA Games in yearly sales last year.

    This fricking happened to me. =/ Such BS. I could even take like a year suspension, but nope, banned for life.

    Yep adsense needs some serious competition.

  • Right now we have global and local variables and it works really well. I might suggest adding layout variables. The reason for this is that a lot of time I use triggers and other level specific game objects.

    Having a layout variable would make things look and feel a lot better. I could see what variables are in that layout. If I use the trigger example I currently have to label them like this

    TriggerL1T1

    TriggerL2T2

    ect.

    But with the local variable I could just say

    TriggerT1

    ect

    On top of that, if they were a different color at the top it would make things visually easier.

    Just a thought. Keep being awesome Scirra.

  • It looks like phonegap is a clear winner. I just hope their pricing isn't ridiculous when they launch.

  • Debugging is hard in these kind of programming languages. The best way to do it is to constantly test and run step by step. If you are used to classic game production with code you have to test as you go.

    Personally there isn't a better 2D engine. The scale ability of the engine is pretty impressive once you get to know it.

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    We're keenly aware of people's desire to monetise their games - we're hoping to do something about it soon. It's just we're really, really busy.

    It's no problem Ashley. I am just glad construct 2 exists at all. Even if we can't monitize it right now you can build and test your game. As well as add it to your portfolio and try to get a job somewhere in the industry.

  • I started looking into how you guys actually made construct 2 and I'm really impressed. In 3 months you guys made more progress than most other 2D engines.

    Im going to work on IGP right now. Once I am finished I will share this with the community.

    I don't see Construct2 to as a hobby.

    I have said this in my blog that Construct 2 is the best engine out there for 2D.

    http://johnbura.blogspot.com/

    The freemium model is the best model to make money out there.

    It would be nice if Scirra had plans to be used for commercial purposes but if they just want to be a hobby engine that is alright with me as well.

    I plan to make commercial games with scirra simply because it is the best 2D engine I have found anywhere. The only thing that comes close is game salad and that is still a very good engine (but construct 2 is better)

  • Hi everybody,

    As you know I personally love the idea of in game purchases. Today I tried to see if I could make my own plugin to make Facebook credits available to use in construct 2.

    As mentioned by Scirra it will be impossible to have IGP without some kind of server side scripting. I think I can devise a plan based on this picture

    developers.facebook.com/attachment/Screen%20shot%202011-04-12%20at%2010.06.45%20AM.png

    Basically I think that the existing FB function can be modified slightly to accommodation this. Here is how it should work

    EVENT -> FB click to buy

    -> Calls up the server in which your app purchase code is on

    • On this you would have to manually code your dialogue box. I am not that talented of a coder and I can do it. If this ever comes to be Ill make a tutorial on it. I also suggest doing it this way so that you have control over what you your store dialogue to look like.

    -> Displays the dialogue to buy

    • In the dialogue it there would be a click to purchase

    -> Requesting the payment status update from your callback

    • Click to confirm

    -> Display the you purchased X dialogue box

    • Then you can set your IGP Boolean variable to true

    And that would be the extent on how this would work. I recommend global variables and you can set up any other code you need from there.

    Again I am not the most talented coder around and this implementation doesn't seem too hard to do. I might take another stab at this later in the week.

    Has anybody tried something like this?

    Thanks

    Mammoth

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mammoth

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Member since 26 Oct, 2011

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