mammoth's Recent Forum Activity

  • Actually we should all refer each other so we can all get access to the beta.

  • Awesome! Great job!

  • ^^ Of course flash isn't standard. But most of the Free to play sites run on flash and require flash. Personally, I wouldn't release a game without going through some kind of publisher. IGP + sponsorship will make you the most money. So it would be best to play by their rules.

    On another note what you could do is make the game in C2 then go on elance and get somebody to make the exact game in flash if you are in a hurry.

  • Um... every SDK and editors are Ok, BUT what about publishing for indie developers?

    Im curious too. Generally console publishing is expensive. An XBLA game will cost about 750k to make.

  • PlayMobi is on the roadmap. Im not sure PlayMobi is ready yet. It is still in beta on the website. I cannot wait for C2 and PlayMobi to be integrated.

  • Personally sponsorship is the best way to go. However there is one glaring problem. Most of the sponsors are set up for flash and not HTML 5. This is slowly changing but I feel it might be another few years before they come around.

    The biggest reasons publishers don't want to do HTML 5 is multiple files and IP protection. I would love to have armor games as a sponsor but they list these reasons for not supporting HTML 5.

    It would be awesome to have an SWF exporter in the mean time. I know Scirra is not interested in this and I know that making and SWF exporter would be really hard so Im not asking for it.

  • Traditionally PSN has had a large barrier to entry (as in it costs several thousand dollars to publish a game). I would love to be able to publish to the play station if I could.

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  • That is great news!

  • Im talking about a table in the layout that just visually organizes the game objects.

  • Focus on makin a great game first then think about how your gonna make money off it

    This is a misnomer. Of course you have to have a good game but you have to integrate the monitzation into the design. Even good games that you sell have a different design the freemuim games.

  • They all do of course. But what I mean is visually have a table that you can collapse and expand. Each cell has a game object and it would make the editor feel a little more organized.

  • So I think once you start making games you get a lot of game objects on the screen. You have a lot of them and they are somewhat disorganized. What if you could group game objects like you do with groups on the event sheet.

    What you could do is add a group array which you could open and close. In Each cell you could simply add a game object. You could also label these groups to what you see fit: particles, enemies etc.

    Again not a huge priority but I think in the future this will be helpful especially once people's games get bigger.

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mammoth

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