Jeroen's Recent Forum Activity

  • Sorry, my mistake. I thought the manual showed all options from the latest stable release. Perhaps a flag or color coding in the manual could make it clear when an event/action/condition is not yet included in the stable release.

    Kind regards,

    Jeroen

  • Link to .capx file (required!):

    dropbox.com/sh/tx47r5isq66b50e/yV2z1AVm8b/missing_audio_conditions.capx

    Steps to reproduce:

    1. Add audio plugin

    2. New event

    3. Try adding audio conditions

    Observed result:

    I only see 'on ended' and 'Preloads complete'. Sometimes even 'on ended' is not there.

    Expected result:

    According to manual other conditions like 'is any playing' or 'is silent' should be available.

    Browsers affected:

    none

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r119

  • Thank you Ashley for explaining this. Indeed I assumed game coordinates to be screen coordinates using pixels as unit. Well, this makes it a lot easier to develop games for different screen resolutions.

  • Sorry, but I do not understand this. When I move an object 100 pixels on a screen which is 1000 pixels heigh, the amount of movement is 10 percent. When screen height is 500 then 100 pixels movement is 20 percent. I never was any good at math, but it seems to me the result would look different on the screen even when the sprite itself has been scaled to half its original size.

    Suppose the original sprite is 100 X 100 pixels at y 800 (80%). Moving it 100 pixels, it is still visible at y 900. Scaling the layout by half would result in a sprite 50 x 50 at 400 (still 80%) Moving this 100 pixels the sprite would go off screen. Or do I make a logical mistake?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • When setting scale mode on everything gets scaled to fit the browser window. Very nice! But what happens to nummeric variables?

    Suppose I have an action which adds 80 pixels to the Y coordinate of a sprite. In scale mode I will have to use a variable to calculate the amount (80 * layoutscale). Can this be done on start of layout or should it be done on every tick?

    Would it be possible to introduce a scaling nummeric variable to avoid the event sheet getting cluttered with recalculations?

    Regards,

    Jeroen

  • Take your time, Ashley. Looking at all your posts and the speed at which new versions 'spawn' I can see you are very busy. For me as a end user it is stimulating to know there is a lot of activity developing the program. Hope your company will be very succesfull.

    (Waiting for a requested change in my Paypal account to prove my support).

  • Hello Ashley,

    Does 'hopefully' mean it is a difficult problem or that it is not very important?

    I solved it in my game by placing a 'rock' against the trapdoor so I can lock and unlock the door, but it looks like a Fred Flintstone solution.

    May I repeat my other question: how can I change the pivot point when setting angle at runtime?

    Regards,

    Jeroen

  • Hi there,

    Using Construct 2, version 64 on Windows 7.

    In a marble run game I made a trapdoor connected on top with a revolute joint. The trapdoor is set to immovable. When I set it to movable (open the door to let the marbles run) the door falls down... The revolute joint also breaks when changing an other physics property on event.

    Another strange thing (sorry for posting 2 problems at once) is that at runtime a sprite rotates around its center, even when the pivot point (image origin) is set to the left or right. In the editor it rotates correct when setting angle.

    You can see it in this file:

    http://dl.dropbox.com/u/40006679/trapdoor_problems.capx

    with kind regards,

    Jeroen

    P.S. it is enormous fun to play around with Construct !

  • Thanks for the quick reply. Now I understand how to write and call 'functions' in general.

    Jeroen

  • Hello,

    I have 9 instances of a button. I want to disable them all when one of them is clicked. However, when I add "system for each..." to the button click event, only the instance which has been clicked gets disabled...

    How can I loop through all instances of an object?

    Thanks,

    Jeroen

Jeroen's avatar

Jeroen

Member since 22 Oct, 2011

None one is following Jeroen yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies