ChrisFagan's Recent Forum Activity

  • A nice little puzzle platformer I've been working on. Arrow keys and WAD to control the guys.

    http://www.christopherjfagan.com/#!in-the-grey/mvng5

    Let me know if you think it's worth continuing, and if so feel free to suggest ideas going forward

  • broknecho Wow that's amazing, thank you! I'll play around with it tomorrow and see what I can get going!

  • Anyone?

  • I want to make a co-op game where 1 player controls a character through a level and the other, preferably on a tablet, guides the player through the level.

    Player 1 has a limit range of vision : http://i.imgur.com/HHCU1NO.jpg

    Player 2 can see the whole level including enemies, cameras, traps etc.... and is able to direct the player through the level: http://i.imgur.com/x1XAXdO.jpg

    (Sorry for the crappy art)

    Would this be possible? Both players would need the same levels, however 1 person would be given a different view of the level. Also what would be the best way to publish this? I know with HTML5 cross platform would work, would I just have it be in the menu screen, one person selects PC player, the other selects tablet?

    Thanks a lot guys, if I've not made sense please ask questions.

  • I've just thought, how would I make an object hit another and send the other object bouncing away, like balls on a pool table. Would it be something with physics?

  • dropbox.com/s/tdpov7on7qwd9pu/fling.capx

    Thank you so much! This looks like a great start point for me. I really appreciate it!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • is there aglitch / distortion effect ?

    This is one I'd really like.

  • Check out newt's link, it should have exactly what you're looking for.

    My concern is it doesn't seem to have everything I need and I'm genuinely unable to afford it right now to test it.

  • Any suggestions?

  • Have you tried searching in the tutorials?

    https://www.scirra.com/tutorials/search?q=swipe

    Generally speaking you'll have a friction type value that would always be reducing the object's velocity towards 0 at a constant amount, and then its just a matter of setting the initial speed based on your swipe.

    The basic logic for that is that every tick you will record the position of the object in variables, and you can compare the objects position at the current tick with the last tick when you release the object. The distance between these two points can be used to set your starting velocity.

    This sounds exactly like what I want to do I'm just not sure how to. I've looked through those tutorials and I've not found one that works for what I want. How do I get the initial speed based on my swipe? I'll play around with it today but if anyone has a capx or can simplify this process it would be greatly appreciated.

    Thanks so far!

  • Hi guys,

    I've posted here before with great success and I've got another thing I need advice for.

    I'm hoping to implement a flick mechanic where the player can flick an object to make it slide in the direction of the flick. I'd like it to travel at a speed that scales with how hard the person flicks and slides to a stop. Think of a game like curling as far as the sliding object goes.

    Does anyone know of any examples or tutorials?

    Thanks guys!

  • Thank you!

ChrisFagan's avatar

ChrisFagan

Member since 5 Aug, 2015

None one is following ChrisFagan yet!

Connect with ChrisFagan

Trophy Case

  • 9-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

11/44
How to earn trophies