StonePaleAle's Recent Forum Activity

  • Hello All,

    Instructions in the game.

    Currently one level, with 5 sublevels. Sublevel 5 is the 'boss'.

    All feedback, good or bad, welcomed. <img src="smileys/smiley1.gif" border="0" align="middle">

    Thanks, and Happy New Year!!!!

    Play Axis

  • Looks great. Can't wait to see more.

  • int(Random(1,6)) should do the trick

    Great tutorial by pearsonlands on native expressions

    scirra.com/tutorials/77/native-expressions-in-construct-2

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  • Cool, man. Thanks. I'll leave it as text for now since I am only using it for display.

  • Hello All,

    Is it possible to access the information in project settings? I would like to display the Description and Version on the title screen without having to change it in two places every time it is updated.

    Thanks!

  • I've been using this method - that step is there.

    In the file itself, change the name in between the <name></name> tags.

    (ex "<name>Layout 2</name>")

    It's hiding at the end of the first paragraph. :)

  • Thanks! That'll work!

  • Hello All,

    I have an animation that I want to repeat 5 times when a key is pressed.

    I have the animation set to Loop: No, Repeat Count: 5.

    I also do not want the player to be able to move while this animation is playing (not the issue).

    The player movement events/actions are in a group. The key for activating the animation is question is not.

    I deactivate the player movement group when the key is pressed, play the animation from begining, and activate the group when it completes.

    This works great. No issues. Until I press the animation key again. The animation only plays one time before it stops.

    My question is, why is it not taking the repeat count value into account when it is activated the second time? Is there something that needs to be reset?

    capx file link below.

    Link To File

    Thanks.

  • Thanks!

  • Kind of a repost

    I want to remove a behavior using an action. Is there a way other than what onzephyr stated in this post?

    Forum Post

    That will work for me, because |Scroll To| was the beahvior I was looking to remove/add. (Thank you onzephyr for the info!!!!!) But what about other behaviors? I have seen posts with people suggesting to, for example, remove the physics behavoir on an object or player.

    Thanks in advance!

  • Thanks for the info!

  • So - for a mid game timer - create a timer object with an instance variable of X. On System tick - subtract one. Event - when 0, launch your actions.

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StonePaleAle

Member since 20 Oct, 2011

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