Daniel's Recent Forum Activity

  • Ashley, Vtrix

    I finally got it.

    When the sprite fires I change to an animation without imagepoints. That was what you mention Vitrix.

    Thanks you for helping to this "dummy"

  • Ashley

    I did it as you said in a new project and it works fine.

    Don't know what is going on in the other one. I will check the events

    Thank you

  • I have set up three Image point for a sprite outside the collision polygon

    I have created a Spawn object (bala) action to spawn thr objects from the created Image points.

    I set up an action for collision of bala with cia and substract 1 from variable "Men" so when "bala" (bullet) hits another "cia" it kills one man.

    The problem is that when the object is spawn it substracts 1 "Men" to the "cia" which is spawning it although the spawn point is outside the collision polygon.

    Also the "bala" is only spawning from the "origin point" and not from the 3 created image points.

    When the "collision" event is disabled you can see only one bullet coming out.

    I've created a CIA2 object to reproduce the action and this one shows 3 bullets coming out

    The file is here

    www.regimientosdeamerica.com/bug/Combate 2v2.capx

  • As newbie as I am I am developing a game with multitude of events.

    I would like to know what makes a game heavier.

    The number of different objects? Size of the sprites? Quantity of Animations?, number of 'For Each' conditions?

    I want to be aware of how slow could my game be.

    Kind regards

  • vtrix

    Thanks for your help, i have installed relase 67 and now I can see the Events you wrote.

    Thanks a lot

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  • That is what I need!! thanks

    Unfortunately I can not open the .capx as I am getting a crash when I use the Const2 release 66.

    can you send me an image of the Events?

    Thanks

  • Ashley, I've installed the tryfix6.exe and I am getting this error

    http://regimientosdeamerica.com/bug/Error.jpg

    http://regimientosdeamerica.com/bug/Error.jpg[/img]

  • I was just adding an action to set value for a variable and crashed.

    That hurted!!!

  • I will try that option.

    Unfortuantely just installed the new version (uf!!)

    Thanks

  • I need help to solve this issue.

    I have 6 instances for an object.

    I want to move them with a bullet behaviour to different places by clicking whith the mouse to indicate the destination position for each of them.

    The instances could be mouving simultaneously to their destinations.

    Which is the best way to do it?

  • Thank guys!!!

  • When using the layer "set scale" action the coordinates for mouse position (x,y) do not match the position where the mouse pointer is on the window.

    I've created a file where doing a left click with the mouse, the game marks a position and places a sprite (sprite2) where another sprite will move using bullet behaviour.

    In scale 1 the "sprite2" is placed exactly where the mouse pointer is, but in scale 0.5 or 1.5 or above the "sprite2" is placed off the mouse pointer position.

    You can download the Scout.capx file from regimientosdeamerica.com/bug

    Regards

    Daniel

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Daniel

Member since 18 Oct, 2011

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