Baehoon's Recent Forum Activity

  • I am using choose as of now, however the numbers will go up to at least 30-50 soon, so random(1,50) may be more practical

  • round(random(1,10)) looks right, will post back when I implement it!

    Thank you

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  • Hey! So basically, I am making a game where a selection at the beginning of the game is required. I initially wanted to make it so I could use the random(parameters) function would work; however the issue is I the random function can return a result of a double (2.5 for example), when I'm really requiring it to return an integer only. Is there any way possible or do I have to go through the tedious practice of putting in conditions of > than and < than?

    Thank you.

  • I don't understand any of your game, I never understand these type of games I can never understand how to play them D: it looks great though

    Anyways, have you dragged the layouts in descending order of how you want them to appear in the project panel?

  • Additionally, if you do complete either level, feel free to post your highscore for either level (this can actually help me with the development !)

  • So after learning this program for the past 3 weeks, I had an attempt at creating my first game - or, I am in the process of creating my first game. After developing 2 levels, I wish to post my game link in this topic hoping that some people can just play around the game, give their first impressions, what's good, what's bad, what could change, any bugs that are obvious or people who have witnessed some annoying bugs already within the first 2 levels. For anyone who does this, thank you! I will post the link below along with some tips for the games controls (because I haven't developed a pause menu with a controls display)

    bronzegames.byethost32.com/runjump/

    A and D or left and right will move the player

    space or up will allow the player to jump (double jump enabled)

    P will reset your highscore on the level (after restarting the layout ((cannot find a way to instantly delete the highscore within the layout your playing on before reloading)) )

    R will reset the layout

    M will take you to the level selection screen

  • I'm pretty sure it was a typical .WAV file to play a jump sound and then it created an OGG file as well, due to web browsers using different formats of sound available. I have no idea what error I am reffering to unfortunately, all I know was when I deleted the sound object from my project, I was able to export and correctly open up .exe files and succesfully load my game on various free hosting websites.

  • Construct 2's backwards compatibility is excellent and thousands of users regularly upgrade without issues. Conversely, staying on old versions means you run in to issues we've already fixed, like you have in this thread. So actually I think it is more risky to not upgrade. Which version are you using? You can always back up your project and test the latest version without risking your project.

    After debugging and stuff, found out that the error for not being able to correctly play on the Web browsers or export and launch a nw.js file was due to the "audio" object type included in my game. Any possible reasons for this? Does this mean I can't use audio?

  • Construct 2's backwards compatibility is excellent and thousands of users regularly upgrade without issues. Conversely, staying on old versions means you run in to issues we've already fixed, like you have in this thread. So actually I think it is more risky to not upgrade. Which version are you using? You can always back up your project and test the latest version without risking your project.

    I'm unsure about the version I am using, but I assume that what you are saying is the issue. I'm not far from the most recent version and when I get on my PC, I will backup my project and attempt this Thank you very much!

    The only possible point I could make about it NOT being it, is that it was working originally, I could upload to my host, reupload the same project to update it over and over and it wouldn't stop working, it only seemed to happen after developing a local storage high score system and other games such as my Super Mario Bros. remake still works on the host, which was developed on the very same version. This is only a small point though and I assume that what you are saying is correct, if this issue is not fixed by the time I update and everything, I will come back to this thread and post my .capx etc.

    Thank you very much both of you guys for all the help!

  • In the browser error console, it's complaining about the use of the 'let' keyword, which I think was a mistake from an old beta release. Are you keeping your C2 versions up-to-date? Which version are you on? It should have been fixed a while ago.

    I know that I am behind a few updates for sure and haven't updated, I dunno why; guess I started learning from the update I got and never updated since I was pretty comfortable with the state the engine is in (still a bad excuse).

    One thing I am worried about is being able to carry on my project after updating, I am pretty proud of what I am making right now and I'm not too sure if I can open up my project within an updated version; or does this feature only apply when opening a project on a previous version?

    Either way, thank you for the help (and thanks for the tutorials you have written to help people like me get started with the basic functionalities on this engine)!

  • I have used Microsoft Edge (IE) and it seems to play them. I know this is very tedious and a waste of your time. I can confirm FF and Google Chrome DO NOT work.

    Can you think of any possible fix for this? Is it possibly something that's in my game preventing this therefore I can fix primarily from the engine?

  • Okay, so I got Mozilla and opened up the error menu like you said using the shortcut key press.

    imgur.com/LRgCQbJ

    it seems as though its referencing on an "set invisible" action that's in the game? Could this possibly be it? I have an overlay that fades out to create an effect of a fade-in and fade-out on the beginning and end of my layout. However, the craziest thing I notice is that it doesn't even open up the "Construct 2 loading" screen, when I click on the link it just takes me to a black screen D:

    Also b6322ea360193f948a48020eab0bf8d6ba4214ab.googledrive.com/host/0B5qygBr6uRzXbEprNldRR0pBUUk/index.html

    ^^ the google drive link I have recently made as well for the game

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Baehoon

Member since 2 Aug, 2015

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