Nicolas Wak's Recent Forum Activity

  • Hello all,

    Wondering how to best declare var in events, for optimisation at first. As "old fashioned dev", I know about stack and so on, but don't now how javascript and Construct reacts.

    So is it better to declare on top an event as local, to declare inside the event at startup, anywhere in the event, in a group ?

    Thanks for your thoughts !

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  • > Had this message during save :

    >

    > If you use cloud save, check your internet connection : if you loose it, you can have this message (trying to save on cloud, but no connection at all)

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

    Don't think it's related to Construct, but my connection ^^

  • Had this message during save :

    If you use cloud save, check your internet connection : if you loose it, you can have this message (trying to save on cloud, but no connection at all)

  • From documentation, you should have a Is speaking condition. You also have a On speech ended action.

  • Menu > View > Bars > You choose (Layers…) Bar !

  • Hello,

    May be you should use (built-in) Behavior to avoid rewrite logic for gravity, if you don't want to use Physics… Use a Tween or, Platform (Behavior) like this : each time you collide, jump but jump fall down every jump…

    Ex. file : dropbox.com/s/fla4r8v7iaen3pj/Bounce.c3p

  • I'd say anything you will be comfortable with. I use Procreate on my iPad for my sketches, because it's easier for me with a pencil, and I animate as old Disney fashion : with Layers ^^/

    Is it ultimate? I don't think so. Am I comfortable with? For sure! Am I productive? Yes! It's ok then.

  • Hello,

    I'm doing a shooter like gradius, and want hand drawing like cartoon, all draw by myself.

    And I'm not very happy with my last foreground tiles for ground, I think they are too "dark" (they are good for metroid probably).

    I need advice : how to render more "cute", or "cartoon", or "fresher" (don't have the technical graphical term ^^), if anyone have ideas, …

    Tanks you all!

  • construct.net/en/make-games/manuals/construct-3/plugin-reference/common-features

    IDS

    Most objects also have two kinds of IDs: a unique identifier (UID), and an index identifier (IID). You can > read more about these in the section on instances.

    You cannot have an UID at 0… you can check in the editor, each Sprite have an unique UID;

    You pick the Sprite.UID, not the Family.UID?, then

    Family (ie from a set of objects in the Family) pick (an unique) object with UID

    Did you include Event Sheet which contain the global variable?

  • Quick & Dirty : On click, change the current player, call a method to move it, that's all ^^/

    Ex. file dropbox.com/s/dwvp9zrgggb50vm/Player_selector.c3p

  • mrmlabs

    First, to clarify about Families : all objects in Families inherit instances variables, ex, 2 objects in fades family, and 2 instances variables (named so, Family instance variables) :

    So if select 1 fade item, it have it's own instance based on family (that's [fades] mean)

    So the question is, how do i get player_1 or player_2 to appear based on that global variable.

    Hope it makes sense.

    Yep! My better idea : your global var store the player.UID, and so you can Pick family instance by player.UID (your var)

  • You can use "Create object named…" and then call System > Pick last created object from Family

    Excerpt from my project to create background "on the fly“ :

Nicolas Wak's avatar

Nicolas Wak

Member since 31 Jul, 2015

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