DLZ's Recent Forum Activity

  • Do you mean that when you swipe with your finger the first level slides out past the layout and another one takes it place?

    Been trying to do that myself off and on. Hopefully someone with more knowledge can chime in.

  • Bump? lol

    If you're trying to build a real desktop game then being able to change the resolution is a pretty standard (and expected) feature.

    Any possibility of this happening?

  • http://www.scirra.com/forum/typewriter-text-effect_topic45272.html

    A couple of neat ways of doing it, some other useful info there too.

  • Argh!

    I really need to learn more about expressions. Thanks so much for the help, works beautifully.

  • Basically, what I would like to happen is that once all the lines of text have been displayed, for something else to happen. Anything, a click 2 continue indicator, a new text box...the game exploding. Whatever, just need to be able to tell how the text has finished typing out.

  • Big bump!

    Sorry, just had a question about Ashley's one event version.

    How exactly can I tell it to stop and do something after all of the text has been displayed? RIght now, since it types a letter every 0.05 seconds, anything I try to do after it will also repeat every 0.05 seconds.

  • Oh wow, thanks you guys!

    So many different ways to do it and I didn't think of any of them. lol

    Thanks so much for helping me out with examples and everything, appreciate your time :)

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  • Hi all,

    Trying to figure out if this is possible. Do you know what I mean? It's a fairly simple effect. Having text appear one letter at a time with like a half or 1 second delay between letters. Each time a letter appears you might also have a typing sound effect go with it.

    I found something on this for Construct Classic but being relatively new to Construct in general it made my head spin, didn't see how I could "port" it over to C2 either.

    Anyone done this successfully yet?

    Thanks in advance either way!

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DLZ

Member since 14 Oct, 2011

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