So you mean that they actually follow the tiles and not going around them?
Exactly, you made a path out of tiles and the enemy will follow this path on the tiles. Independent of where the target of the enemy is, it will always follow the target on the tiles. If the enemy is not on a tile it won't move.
[quote:29svw7mh]So, maybe if I have a layout full of static objects, I will be able to generate an invisible functional tilemap that will erase all the tiles at object positions? Will that work?
I don't know if I understand this question correct.
If you would fill a complete tilemap with tiles and only delete on the position of the obstacles the tiles it should work. But the enemies would turn only in 90° steps. So it would look a litte silly and I don't know if there are other side-effects.
Maybe I do a 'Pro'-version with 45° degree steps and more individual settings, but at the moment I would be happy if I get this behavior to work.