mrPopodood1's Recent Forum Activity

  • Trying to cut down load time in the codes....

    I get huge bottlenecks... 90% CPU.. I know for simple 1000 rts test it can be improved with

    If object distance > frame deactivate

    GAme maker has a deactivate instance out side of view... but i cant find it here?? does it need to be called in script??

    Until Construct 2 doesn't need these radical changes anymore it can't be considered a professional, reliable and finished product.

    OP this is their first javascript based engine editor. the last one is construct classic which was built using python so they did a good job so far but yes it is still a work in progress of course good things should be added and certain things should be edited and improved upon but so far with this price (124 to make your first 5,000 which can easily put aside 400$ for the business license.. which is on sale with buying a personal first check it out:

    every 1,000.00 in profits you pay

    500-700 in rent

    200 utils

    200-100 saved

    in 4,000 you will have enough put away. not bad. sure its not like unity but its much better than unity. you can make anything. more editors would be nice of course or even more polish but its not so bad.

  • pls mighty Ashley pls ;_;

  • oh ok thanks

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  • like ini and then import it back? No idea. any examples?

  • I prefer the list style for using Add Action

    Click Add action>>>

    SYSTEM

    other_ other_ other_ other_

    OTHER

    other_ other_ other_ other_

    OTHER

    other_ other_ other_ other_

    OTHER

    other_ other_ other_ other_

    OTHER

    other_ other_ other_ other_

    My eyes just get tired trying to navigate the C2 style menu options.

    Click Add action>>>

    Menu:

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    With sub folders (which I find useful) it is even worse

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ]

    [OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ OTHER_____ ] DOUBLE CLICK TO GO BACK TO PAGE ONE

    That is per folder, per objects, every menu.

    And it can get even worse, atleast for me. Well I would hope for maybe a DLC addon you can buy in the scirra store store even. I understand this migth be alot of work (UI work) but to me its worth a ton especially when staring at the same project months at a time.

    well I hope for you the Developer of this nice and easy to use Construct 2 to atleast think it over

  • ok thanks

  • So.. im trying to do some basic shoot at AI, and theres no look at command. Only compare angle.

    how can i shoot or launch other objects from another?

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mrPopodood1

Member since 31 Jul, 2015

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