I have my player sprite set up to where it moves via arrow controls on the keyboard and it works as designed. I have added touch gesture to an up arrow which does some same thing as the up arrow. The touch gesture fires, but the platform behavior does nothing. Any ideas why? Thanks.
https://www.dropbox.com/s/xd0wv5g9o7ycn ... .capx?dl=0
I'm making an android version of my game. I want the player to fire bullets using the eight arrows on the lower left of the screen. Does anyone know how I can make the bullets go in the direction of the arrow once the arrow is pressed? Thanks.
Thanks. This project has been drawn out and rewritten. Starting to get loopy and miss things. Thanks again.
I have two projectiles-one for the player called bullet, the other for the enemy(Roc) called GlowBoulder. The bullet collides with the enemy just fine, however, the GlowBoulder does not collide with the player. Both have the same bullet behavior, both are on the same layer so I'm not sure what's up with the GlowBoulder. Thanks.
Ah, I forgot to set the point of origin in my bullet. Much obliged!
Really? I've checked the image point(2) for each of the animation frames and it looks to be right where I intended it to be. Maybe I'm looking at the wrong thing. Thanks.
https://www.dropbox.com/s/ognj3viqzmn0h ... e.png?dl=0
https://www.dropbox.com/s/56nwgbljf7091 ... n.png?dl=0
I'm creating a bullet that originates at an imagepointx and y on the player. However on creation the bullet appears in the middle of the screen. Can't figure out for the life of me why. I've done this before, but I don't what I'm doing to cause this now. Thanks.
I discovered the mirror attribute so I got it fixed. Thanks.
setting mirror did the trick. Many thanks!
I have a sprite flying a circuit around 3 nests. Going to the left it has one animation, flying to the right,another. Once it starts going to the left switches from correct animation for a second to then back to the animation it was on before it switched directions. Any ideas on why it switches back. Thanks.
I'm trying to get my sprite to use one animation while going in one direction in a circuit stopping briefly at 3 different stations. When it switches direction, it should go the other way. It will switch for a second, but then switches back. Also, I notice that if I run the animation long enough, it stops and discontinues the circuit.
Thanks.
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I opened your link, but I don't see the .capx.
Member since 28 Jul, 2015