MoonCrystal's Recent Forum Activity

  • This tests are interesting <img src="smileys/smiley1.gif" border="0" align="middle" />

  • would encourage you to try Chrome Beta for Android, with WebGL enabled in chrome://flags.

    The fact is that when you publish a game on the PlayStore for example, there is not Chrome Beta and WebGL, just an apk. At the same as services like CocoonJs have a great technology, we don't have the same performances that a native application has.

    For making mobile game, I'm not sure that C2 is the best tool. For Html 5, it is the best for sure !

    hat being said, I really do not think Scirra should advertise support for mobile platforms until stable frame rates are achievable for the average game.

    Agree with you.

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  • Hello,

    I just tested my 3D Stars snippets with the PS Vita, but it seems that it doesn't support webgl so...it's very very sloooooow.

  • Hello, I have a PS Vita, I will make a test this evening and I will report my experience :)

  • I've tested on dropbox too, the problem stays the same :(

    But you are right that sometimes web site decrease performances because of plugin, big page etc that my laptop has some difficulties to display...I've better performances when I test on Dropbox that Scirra Arcade for example. But the performances stay under when I make the same test with the GM version (on dropbox too).

    That's why I continue searching the reason. And I think I will never find it. Perhaps it is simply the fact that each software works with differents routines and some are better on a legacy system but other is better on a more recent system.

  • Hi,

    We had have the same reflexion, before read your post, I've just put off the "for each" loop in the capx and make the sprite smaller (I update in Scirra Arcade too...). But I don't have any amelioration without :(

    I win a very very little but almost nothing.

    I think the problem is somewhere with may be my chipset and C2 ? very fast with GM on my small laptop but not with C2.

    If you want, here's the GM HTML 5 Project : Download the GM HTML 5 project

    You will see that is the same algo. I don't know why. I reapeat, my laptop is a "small laptop" with gma 3150 graphic card. But I think if I can get it fast with GM I should have the same with C2. That's why I think about a "compatibility issue" but witch ? ^^

    Or, how you say may be GM and C2 have their differences that make it work in a different way. I really don't know.

  • I'm not alone ^^

    So, no idea ? :(

  • I know that's the problem is with my poor laptop, it's certain but why C2 and not GM HTML 5 ? there's a thing that make it glitch on C2.

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  • I don't understand what's the problem. I thought it was webgl, but Game Maker Html 6 can use it if it's available (automatic mode or force mode), but I don't have this problem with it so...I try tu understand.

    The loading is ok but the movement is frame by frame with the C2 sample on my laptop. and normal with the gm html 5 version. May be a chipset pb with C2 ?

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MoonCrystal

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