FredQ's Recent Forum Activity

  • Interesting. Everything is fine on Chrome. Let me try it in firefox and see what's going wrong.

    Although if it's working in Chrome and not firefox I have no idea how I would go about fixing that???? lol

  • That's odd, I've not come across that and can't seem to replicate it! lol

    I've been testing it on Chrome v15.0.874.106 and so far it's been ok. Which browser are you using so I can try it in that one?

    Thanks for letting me know! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Also, if anyone else has tried the game, feedback would really be appreciated. Even if just to let me know if they get the same error as above. Thanks again!

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  • Hi,

    Here's a game I've been working on.

    It's currently only a one level demo but I thought I would put it up anyway to get some feedback on it so far.

    <img src="http://dl.dropbox.com/u/44025915/Title.png" border="0">

    http://dl.dropbox.com/u/44025915/Game1/index.html

    Arrow Keys - Direct

    Shift - Jump

    Space - Shoot

    'R' - Restart

    'S' - Stop Music

    Thank you in advance for your thoughts.

  • I've set it all up as above. I feel i's nearly there now, but when it shoots it shoots in both directions! Here's how it looks. Are there any obvious things I have done wrong?

    <img src="http://dl.dropbox.com/u/44025915/Enemy%20Shoot.png" border="0" />

    If someone could just put together a simple capx file with these events actually working then it would be much easier. It could also be used for people in the future with the same problem.

    I appreciate all the help so far though. Many thanks.

  • I could work with those but surely there is a simpler way?

    Without using overlapping objects as a firing zone etc?

    Can it not just be the case that if my player gets 'x' distance away from an enemy then the enemy will begin shooting in his direction?

    I would be extremely greatful is someone can just throw together a quick example of this if it is possible.

    But thanks so far for your help either way :)

  • Can you be more specific please, I'm still new to all of this <img src="smileys/smiley9.gif" border="0" align="middle" />

    Where will I find 'distance()'?

  • Sounds simple enough but I cannot quite pull it off. Currently all enemies begin to shoot and the bullets don't always head in the right direction.

    I've searched the forum and couldn't find anything. Even in the 'How Do I...' FAQ, the link to the topic on enemy shooting wasn't quite what I needed.

    Does anybody have a simple capx file with Enemy detects Player.X+200 + spawns object bullet in player direction etc etc. Something simple that I can copy and paste the events from please?

    Here is how the game currently looks. The enemy/bullets have no effect on the player yet as I wanted to fix the way the enemies behave before I start messing around with health and lives etc

    http://dl.dropbox.com/u/44025915/Game1/index.html

  • Sorry, please note. If you move the player to the bottom of the screen, it's the boxes down at the bottom that fall through.

    Which is even stranger as the ones at the top of the level don't?!?

    So ye, before peviewing, move the character to the bottom left of the screen.

    Thanks again.

  • I think I've managed to fix the destroying of the object on screen but now it seems to have had a knock-on effect where the box falls through the holder.

    I've attached the file for you to see.

    Please note, I'm getting the actions and things ironed out before I arrange the levels into any sort of worthwhile game so please don't judge haha

    dl.dropbox.com/u/44025915/Help1.capx

    Thanks

  • Hello!

    I found this forum extremely useful in solving a previous issue I had so thought I'd try another...

    Is it possible to destroy an object only on the condition that it is currently in view on the screen? For example, if I want to destroy an object by standing on a switch it proceeds to destroy all the other instances of that same object on the layout. I was hoping to only destroy the object currently on screen without wiping out the other ones that appear further in my level.

    I have the conditions:

    Is 'object1' on screen

    +

    'Player' is overlapping 'switch'

    then for the action I chose destroy 'object1' but it destroys all instances.

    I know you can give each object a unique id, but just thought it would be much easier to only destroy the object that was on screen, or I suppose an alternative way would be to destroy the object closest to the player, that would work.

    Any ideas how to implement the above?

    Thanks in advance for your help.

  • That's everything sorted now then, thank you for your time!!!

  • Funny you should say that <img src="smileys/smiley9.gif" border="0" align="middle">

    I can't quite get it to translate when I put the code into my project. The platform doesn't appear at the right place. Can you take a look please?

    For the sake of trying to line it up, I took the 'set invisible' action off so I could see what was happening.

    Here's the link:

    http://dl.dropbox.com/u/44025915/Help-Ladder.capx

    It's late here so I'm off to bed so no rush with your reply.

    Also the project is extremely messy. I've tried to tidy the events up to make it easier for you to navigate. This is literally the only project I have had since I got Construct 2. All my learning of moving platforms, enemies etc etc is in this file lol.

    Anyway...

    Thanks again.

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FredQ

Member since 3 Oct, 2011

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