leparlon's Recent Forum Activity

  • My Entry:

    a) Paper Planets Have No Gravity

    b) pcnogueira.com.br/jogos/paperplanets

    c) Brazil

    Drag the moons with your mouse to make the boxes reach the planets.

    (took us a lot of time to draw everything, but it was very fun)

    Good luck for everyone!

    PS: For some reason, sometimes (happened one time on a MAC) the game does not fully load and the PLAY does not work, refresh the page and everything will be alright.

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  • Holy Crap! My record is 28k...

    BTW, what do you guys think about adding a "tweet this" button object on Construct? I agree It's very easy to do so using the browser events (If anyone is interested, there is an example on the capx file on this thread) but making it natively, I guess it could be possible to eliminate the need for the player to open a new browser window or quitting the game to share stuff on Twitter.

  • Hi, I just popped in to say I worked a little on this game too, and also to congratulate you guys on file system organization and on the XML files of the project, it enabled us to easily work in parallel.

         And just a little remark, on Firefox the game was having some "hiccups" on the framerate every two seconds or so, then we suspected it was the garbage collector "garbage collecting". So, instead of destroying the objects, we made them inactive (Stop Steeping on the custom movement objects, and set bullet speed to 0 on the bullets) and only destroying them every 10 seconds.

         The thing that is confusing me, is that it was expected for the "hiccups" to occur every 10 seconds now, but instead, they disappeared.

         Anyone have any idea why? (not that I am complaining <img src="smileys/smiley2.gif" border="0" align="middle" /> ) I am starting to think It might not have been the garbage collector in the first place...

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leparlon

Member since 26 Sep, 2011

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