leparlon's Forum Posts

  • 15 posts
  • Here is a game I made for this latest ludumdare.

    Gorilla 2100

    http://www.ludumdare.com/compo/ludum-da ... &uid=15043

    The theme was beneath the surface, so I made that old qbasic gorillas game, but half underwater.

    It is using the new Multiplayer engine. It wasn't a walk in the park to make it work, but it was WAY easier than any alternative I ever used.

    Give it a banana/shot!

    *edit: typo

  • As usual, C2 does not disapoint.

    LagBird

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/thumb/a00baf076c731413bd92ff1c9aca85b9.jpg" border="0">

    LagBird

    Source

  • Hello, I was reading the terms and conditions from ludei, and I spoted this:

    License Grant.

    By uploading any User Content via the Service, you expressly grant, and you represent and warrant that you have a right to grant, and do so grant, to Ludei a royalty-free, non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content, if applicable, in whole or in part, and in any form, media or technology, whether now known or hereafter developed, solely for use in connection with the Service.

    By posting User Content to the Website, you expressly grant, and you represent and warrant that you have a right to grant, and do so grant, to Ludei a royalty-free, sublicensable, transferable, perpetual (for the duration of the applicable right), non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, distribute, publicly perform, publicly display, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content, if applicable, in whole or in part, and in any form, media or technology, whether now known or hereafter developed, solely for use in connection with the Service. If you delete User Content, Ludei will use reasonable efforts to remove it from the Website, but you acknowledge that due to caching or references to the User Content, the User Content may remain available.

    (emphasis mine)

    Should I be worried?

  • I've been testing CocoonJS and I find it Amazing! A game with simple physics seem to run as it was in Chrome...

    I just noticed that the framerate drops a bit (to 40) when there is a big tiledmap onscreen, rising back to 60 the moment it goes offscreen.

  • sketchee Thanks for the reply, I will definitely try it today after work!

    Phonegap Build is VERY easy to use, the only downsides are:

    1- You can have only one PRIVATE app (unless you pay).

    2- To sign the app you need to decompress the apk (its a ZIP) phonegap generates, delete que META-INF folder, pack it again and then sign it using jarsigner. I know it's possible to use the Phonegap website to sign your app, but I'm not confortable in providing Adobe with my private and public keys.

    3- You can't do things that would need native android coding.

  • Hey Ranma congrats on Furries (I just published Paper Planets on Android Market as well, using only construct 2 and PhoneGap, not even Eclipse to build).

    And I have one question, how did you setup Eclipse to build the construct project? I mean, you had to do anything different from the tutorials on Phonegap? Or all you needed to do is setup the environment like the tutorial, and add the exported project from C2 straight to the assets var and build? I am planning on setting up the Eclipse environment today.

    Congrats again.

  • Thanks guys, glad you liked it <img src="smileys/smiley1.gif" border="0" align="middle" />

    I exported to Phonegap from Construct 2, then used Phonegap's build page (https://build.phonegap.com/) to build the game. I only had to make some adjustments to the screen size since Android has multiples resolutions and aspect ratios.

    To properly publish in Google Play you need a publisher account with google (US$ 25 last time I checked), then you can publish the game like any Android App. The only difference is on the signing process, it has one extra step when using Phonegap to build because it adds a debug key, so you have to remove it first, and that's it.

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  • <img src="http://s7.postimage.org/fys6yjhtn/pplanets.jpg" border="0">

    12 levels of pure trial and error puzzling action. <img src="smileys/smiley17.gif" border="0" align="middle">

    Has been published on Scirra's Arcade:

    Scirra's Arcade

    And on Android Market (Phonegap)

    Android Market (Google Play)

    And it is still soundless (there is no sound in space, mind you <img src="smileys/smiley17.gif" border="0" align="middle">)

  • OK, I just saw this thread (sorry for reviving it) but I feel I must contribute:

    Lets say you want a crate to be pulled by one or more moons ;)

    -Set the world gravity to 0

    -Physics behaviour in all the objects in with the gravity force will act (in this case, the crates).

    -Events:

         Each 0.5 seconds (for better performance)

         Apply Force On CRATE Toward position MOON.X, MOON.Y->GLOBAL_VARIABLE * (CRATE.mass + MOON.mass) / ((CRATE.X - MOON.X)*(CRATE.X - MOON.X) + (CRATE.Y - MOON.Y)*(CRATE.Y - MOON.Y))

    (I have optimized the gravitation formula a bit)

    GLOBAL_VARIABLE should be replaced by any global variable you want, it can (and probably should) even replace the mass+mass on top, and will probably be a BIG value.

    Hope it helps.

  • I wish I had thought of this before...

  • What, that means I got 4th place? To say that Paper Planets scored fourth on this awesome list of GREAT games feels like a win already!

    Thanks Tom, Ashley and everyone at Scirra's!

    And thanks A LOT to everyone that played the game and liked! (The ones that didn't like, you only get a simple thanks, unless you tell me why, please please please? <img src="smileys/smiley2.gif" border="0" align="middle" />).

    By the way, that means we can work on improving the games now (meaning publish the improved game), or we need to wait for the public choice?

    Thanks again, A lot!!

  • About that, I wish to hear people's feedback about my submission, should/could I create a thread about it, or it's against the rules somehow?

  • My Entry:

    a) Paper Planets Have No Gravity

    b) pcnogueira.com.br/jogos/paperplanets

    c) Brazil

    Drag the moons with your mouse to make the boxes reach the planets.

    (took us a lot of time to draw everything, but it was very fun)

    Good luck for everyone!

    PS: For some reason, sometimes (happened one time on a MAC) the game does not fully load and the PLAY does not work, refresh the page and everything will be alright.

  • Holy Crap! My record is 28k...

    BTW, what do you guys think about adding a "tweet this" button object on Construct? I agree It's very easy to do so using the browser events (If anyone is interested, there is an example on the capx file on this thread) but making it natively, I guess it could be possible to eliminate the need for the player to open a new browser window or quitting the game to share stuff on Twitter.

  • Hi, I just popped in to say I worked a little on this game too, and also to congratulate you guys on file system organization and on the XML files of the project, it enabled us to easily work in parallel.

         And just a little remark, on Firefox the game was having some "hiccups" on the framerate every two seconds or so, then we suspected it was the garbage collector "garbage collecting". So, instead of destroying the objects, we made them inactive (Stop Steeping on the custom movement objects, and set bullet speed to 0 on the bullets) and only destroying them every 10 seconds.

         The thing that is confusing me, is that it was expected for the "hiccups" to occur every 10 seconds now, but instead, they disappeared.

         Anyone have any idea why? (not that I am complaining <img src="smileys/smiley2.gif" border="0" align="middle" /> ) I am starting to think It might not have been the garbage collector in the first place...

  • 15 posts