dcrew's Recent Forum Activity

  • There is a thing called "Array", it does exactly what you're asking for.

    Thanks for the suggestion though ;)

  • There is a thing called "Array", it does exactly what you're asking for.

    It does some things like handling multi-dimensional values across a huge lake of empty fields, but an inventory needs more than that. I'm not asking for this like "quick guys, I need an inventory managing object fast!", I can very easily programme them myself, have done over numerous amounts of different programming and coding languages, I'm asking for this so I don't have to spend so much time making one then perfecting it each time, I am at college at the moment so I don't get much free time to make games any more, so it would be nice to make new games using an object that will allow for more flexibility than the array object.

  • Hello, I'm here to share my small idea with either C2 devs or plugin creators, there should be an available plugin for inventories, I know how to make them, made them more than a dozen times, but it would be so much easier and quicker.

    [Condition] 'Inventory 1' has item 'Item Name' : 'Item Amount' of times

    [Property] Items (Item Name, Sprite/Image, Item Amount)

    [Property] Maximum 'Stack Size'

    [Property] Inventory 'Slot Size' (how many possible inventory slots there are)

    [Event] Deplete 'Item Name' : 'Item Amount' of times

    [Event] Add 'Item Name' : 'Item Amount' of times

    If I knew how to make C2 plugins, I'd do it myself.

  • There's an easy answer, Set X position to XMouse/32*32 (basically snaps to the mouse position converting it to an integer from a float) giving it a precise snapped position rather than in between integers allowing it to freely move around. I can create an example if need be.

  • I think he dropped the domain.

    Yeah, this was an old project.

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  • Thank you my friend.

  • bug? I battled and then came back to build my defence and the tutorial window won't disappear, I've tried everything! :(

  • That made no sense to me, please re-write your problem with full spelling and grammar, and refrain from making no sense ;)

    "and when more than a stop all sounds missile" = :S

  • As Yann said, My solution is proper, the very correct solution for you. Very optimized compared to writing out every wave in separate events.

    My solution can be modified easily to allow for different types of enemies. I'm sure you can figure that bit out by yourself ;)

    Good luck!

  • The way I work "waves" is in one, I don't do a new event for every wave, what if you had 600 waves? That's why I present you with this:

    <img src="http://screensnapr.com/e/8bATUu.jpg" border="0">

    <img src="http://screensnapr.com/e/H99Bbm.jpg" border="0">

    Download: MediaFire (Click Me)

  • I'll create you one from scratch and show you how simple it can be! ;) Give me some time.

  • Can't wait for Enemies! And new Guns!!

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dcrew

Member since 25 Sep, 2011

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