dcrew's Recent Forum Activity

  • Nice but couldn't get the point of the game :| What's it about ?

    It's barely even a quarter finished yet, it's not fully understandable yet.

    But you'll find it if you stick to it <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Hello.

    I would love to be able to save and load array files into the C2 array, You see.. the thing is! in my game I have "world generation", And I want to make it possible to save and load worlds. By saving them to the user disk drive.

    I would be very very very great-full if this we're added!

    Thank-you, dcrew!

  • It's all sorted!

    This works:

    <img src="http://screensnapr.com/e/TKgTYC.png" border="0" />

  • <img src="http://screensnapr.com/e/FG8IhA.png" border="0" />

  • Hello.

    There should be conditions for the mouse such as:

    -On mouse-wheel scroll down

    and

    -On mouse-wheel scroll up

    because, I have a scrolling menu in my game, And I want the user to be able to use the scroll wheel rather than keys on the keyboard.

    Thanks!

  • 0.1.91 Just got released!

  • You can just enable unbounded scrolling and set the scroll limits yourself.

    So you're saying the player or anything won't destroy if too far from layout or anything?

    Although I still recommend adding this layout.setsize thing.

  • i guess he means setting the layout size at runtime

    Yes this is what I mean.

  • When I hold the mouse down in my game (like dragging the mouse while the mouse button is being held pressed)

    The cursor Icon changes to a Text Arrow.

  • Hello, I've come accross something that really bugs me..

    I have a world generator in my game, and I have different scale options of sizes to choose from.

    My world size have a scale ratio of 2:1 (for example: 4000 width by 2000 height)

    but I want a couple more options like 4000 by 1000.

    What I'm saying is, I'd like options to choose the height and width of the layout! Not just the scale, It'd really really help me.

    Thanks for reading! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Does not start in CHROME

    I'm using chrome, and it works for me <img src="smileys/smiley2.gif" border="0" align="middle" />

  • First of all, the presentation of the website is fantastic. Simple but effective.

    Now for the hard love part :) (it wont be too bad i promise)

    You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

    If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

    You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....

    .....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

    The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

    The website however was by my brother, I do not focus on that since I am not the designer of that.

    I also have a music designer, and a graphics artist (which for right now I haven't implemented his gfx)

    I made big mistakes with the other one, the least I can do is put it out for testing etc <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

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dcrew

Member since 25 Sep, 2011

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