Stormskull's Recent Forum Activity

  • Thx Ashley ... have seen it :)

    Only want to put on the list here.

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  • Please, find the error logs for both cases below.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot move layouts between projects yet

    Condition: &(new_parent->project) == &(layout->project)

    File: Projects\LayoutFolder.cpp

    Line: 250

    Function: void __cdecl LayoutFolder::MoveLayoutTo(class Layout *,class LayoutFolder *,class Layout *,bool)

    Build: release 62 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot move event sheets between projects yet

    Condition: &(event_sheet->project) == &(new_parent->project)

    File: Projects\EventSheetFolder.cpp

    Line: 193

    Function: void __cdecl EventSheetFolder::MoveEventSheetTo(class EventSheet *,class EventSheetFolder *)

    Build: release 62 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

  • Thats exactly what I aimed for Ashley :).

    Paint is cool also you can use Gimp which will give you some more options.http://www.gimp.org/

  • Crayron do you want to have this color transparent from the start or do you want to change its transparency by a given event?

    What kind of image format you will use for (for ex png)?

  • I am using IE. Yesterday I tried a lot of things to avoid redoing everything. There are only a few things worked for me for sure but maybe you have also other ideas.

    1. For static animated objects insert a new event which stops the animation when the object is on screen and start the animation when doing dedicated things with the object. If stoping the animation it uses the first frame to display the object.

    2. Another workaround option is to give the object a dedicated time before the animation will start.

    Example:

    system/every 0.01 seconds/object/move forward 1 pixel

    system/time > 3 seconds/object/set animation "default"

    3. Define the behavior of the object yourself and bypass the automirror. If using a player char you need than to say what happend if he collide with a obstacle and set the animation yourself. This means you also need to define which direction he will go if collide with an obstacle you also need to mirror the animation frames in the animation editor yourself and make a new animation which says for example "walkleft" or "walkright". You need then to set the animations for all directions your object move or collide with an obstacle.

    I dont know if it will be possible to have a action which switch on/off the automirror. My guess is this could solve the problem because you can use it then quite easily.

  • Try it with one small animation. Made the same ... I have more buttons on the GUI than fingers on both hands so I started with one to see if its a bug linked to the animations. Let me know if it works for you as well. Right now I am thinking to downgrade back to R61 to avoid the deletion of all animations and reload them :)

  • Have the same problems like you. At R61 everything worked fine after updated to R62 the flickering started. Only workaround that worked for me was to delete the animations and reloaded them into C2. Maybe this will help as an idication what happen between R61 and R62.

  • Tanks for your reply to both of you :) We will try to get our own API in with help of the SDK, than lets see how it works.

    Best Regards

    Stormskull

  • Hi everyone at Scirra,

    first of all I want to thank you for this great piece of software.

    It's extremely easy to use and the overall performance and the way it work is brilliant, also the drag and drop feature is one of the best I have seen so far. I realy like the way its structured and the way you can organize yourself. By the way you are pretty close to let a game designers dream of a happy life come true.

    In regards to Construc2, we are looking forward to use it to create isometric real time social games. Due to this fact I searched the whole forums to gather information?s, of what will be the next features up on your way for integration in Construc2 but to my pity I failed to find a "roadmap" or a "what?s next" information table.

    So I will try it this way to gather information?s and ask 3 questions to you.

    1. Will there be an internal code editor be on its way?

    2. Will there be a import function for external JavaScript libraries

    3. Will there be a isometric API support or integration in the near future?

    Thanks for your time to read this and keep up your excellent work.

    Best Regards

    Stormskull

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Stormskull

Member since 24 Sep, 2011

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