signumcrucis's Recent Forum Activity

  • Holy heck! +1000 internets good sir. That's really awesome, thank you for taking the time to do that up. Awesome I say!

  • Oh boo. Same problem still, the sprite cursor stays within the clamp, but the actual mouse cursor doesn't so problems remain with drag and drop weirdness.

    (I also applied clamps to the draggable objects, but to no avail.)

    Still, thanks for that clamp feature, that's really handy. I suppose I'll just have to make it fullscreen only, though I'd really rather not resort to that.

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  • Oh SWEET! I'll try that out right now. Thanks for that.

    On a similar topic, is there a way then to make the clamp a non-rectangle sprite too? I'd like to limit the drag area to within certain paths, so something like "while dragging clamp to sprite area" or some such.

  • Hey guys, is there a way to limit mouse movement to be locked within the boundary of the window?

    For instance, I'm using drag and drop on a sprite; if I drag the sprite out of the window and let go of the mouse button, it doesn't recognize that I've let go of the button, which in turn makes the drop event not trigger properly even when the sprite is brought back in. I'd like to avoid all that by just not allowing the mouse to go out of the window. Doable?

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signumcrucis

Member since 22 Sep, 2011

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