fmaf's Recent Forum Activity

  • Make him walk autommaticaly(bullet behavior)to left when a boolean is true,and when he collides with and object in his way he toggles the boolean to right(false)

    WALK IS TRUE - BULLET SET ANGLE OF MOTION TO LEFT

    WALK IS FALSE- BULLET SET ANGLE OF MOTION TO RIGHT

    and when he gets next to you(compare values:distace between player and enemy)make he walk to your direction

  • I want to start gathering people and create a game developing team

    i have some quite experience in construct 2,but i don't know nothing about spriting

    if ur intersted,PM me

  • I want to make the other objects getting more slow by pressing a button(the enemies for example),so i did this

    Right button          -enemies family time scale 0.5

    The enemies objects gets slower,but their animation gets stopped,and if i try making a enemy.animationspeed/2 action,then the animation gets stopped,what do i do?

    thanks

  • No,i mean,the object speed becomes normal,but the animations keep slowing down...

    i need a way to make the animations come back to normal

    Thanks for the help anyway :)

  • I changed the time scale to make the game run slower,but i made my main char to run normally,but is animations are slow too,what can i do to make his animations run at normal speed?

    i tried duplicating his animation speed while in 0.5 time scale,but then his animations became extremely fast.

    Thanks :D

  • I changed the time scale to make the game run slower,but i made my main char to run normally,but is animations are slow too,what can i do to make his animations run at normal speed?

    i tried duplicating his animation speed while in 0.5 time scale,but then his animations became extremely fast.

  • thanks now i know what is delta time and framerate independence but if construct doesn't react to the time scale event then it's probably a bug

    Now i managed to make the object scale go back to normal,but his animations are slow,so,since i was cutting the speed by half,i tried multiplicating the speed by two:(object.animationspeed*2)then,the animation got extremely fast,i think this is probably an obvious problem,but...any ideas?

  • I wanna make an event that makes the enemies go slower when i press the right mouse button.

    1: So,i tried this:

    Right button: Enemy time scale 0.5

    but...nothing happens

    2: and i tried doing another event:

    Right button: Set time scale 0.5

    but i don't want my char to get slow so i tried:

    Right button:set time scale 0.5

                 set char time scale 1.0

    but the char gets slower anyway,so if you guys can solve one of these i'll be very grateful.(preference for the second one)

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  • Thanks!And a merry christmas for u too!

  • Thanks that's useful!

  • I'm making a tower defence game,and i wanna make an event thatdetects any object with the "Enemy" variable that enters in the tower range,so there's any event like that?

    Thanx

  • Hey,how are you guys?

    i'm making a tower defence game right now and i wante to put different atributes in each type of attack,but i don't know how to do that since there's no "Test if the object has "fire" variable" event.

    so there's any way of doing it?thanks.

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fmaf

Member since 21 Sep, 2011

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