Hello
what do you mean?
you mean damage?
i will help you
make a private health variable with another element variable
for example (fire element) ,
------------if bullet touch FireEnemy
--------------------if EnemyElement(variable) = 1 ( water )
---------------------set damage to 100*2
--------------------if EnemyElement(variable) = 3 ( leaf )
---------------------set damage to 100/2