Smileh's Recent Forum Activity

  • Use Scale Inner or Scale Outer layout "Fullscreen in browser" setting.

    Doesnt work. My screen size is 320x200.

    Here's Bounded:

    Here's Unbounded Scrolling:

    I want to avoid those edges happening.

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  • Well, we will keep in touch in a few weeks and keep this thread going. My plan is to start early 2017.

  • I would be interested in working with you on some projects, if you want and if you could share a bit more info on how I can help.

    I'm just interested into creating a tight team. Not looking for any specific help. All I want is to get along with 1/2 more people and create a small team, talk, debate and brainstorm to get out a game together as a team, it will be like having a child.

    Let's not take this lightly. I'm death serious about a project, I do not want someone that gives up easily or that lacks motivation and passion. This is going to be a long journey, posibilities are that we throw away our first prototypes because we come up with a better idea.

    I will go even further. Experience would be great. I'd love someone with some games already finished and polished in C2, but I can't ask for that (alltho they're welcome). So knowing mostly all of us will be beginners, the most important stuff is the PASSION and willing to go further, learn, improve and make this your job if you work hard enough for it.

    Question is, do you see yourself working on your game daily or at least more than 10hours a week, researching and improving by yourself to fill your role in the team since everyone is gonna have a different role and job.

    If you're commited to it, we could talk

  • Hello. First of all apologies for the language barrier, I do know some english but I might have a few mistakes, so excuse me forehand.

    I'm a guy from Spain and I'm almost 28 years old. I grew up playing videogames like many of you did at a point where nowadays I know for sure that I want videogames to be a part of my life. I want to make videogames my job.

    I work fulltime 40h a week in a very bad schedule. My daytime job takes pretty much all day away from me from 9.00AM until 21.00PM that I arrive home. I do live with my girlfriend and I need and want to spend quality time with her so that leaves me with barely no time to use in my small passion that I discover not so long ago, which is creating games; just a few hours a week.

    I'm a C2 beginner, learning also how to create some very basic pixel art with my little knowledge and it is also my first time creating or even thinking about a game design, so sometimes it does feel way too overwhelming and I want to give up my dream that someday I might be able to quit my job (or at least work less hours) and make this a way of living.

    This is what I'm working on currently:

    The reason I create this is because I need to find users that feel the way I feel. People that share my passion and perhaps their daytime job doesn't fullfill their happyness and they want to do something different. I want to find you and ask you if you will join me and together we could make something great.

    I'm gonna quote here David Siller from Crash Bandicoot and what he told me: "It takes a village to raise a child!". Go find more people like you!

    So that's what I'm doing:

    I'm looking for someone that can programm either in C2 or any other engine (even if a beginner like me, but you need the guts, the energy and the passion to improve and learn every day) and a 2D Artist. As for myself I want to take the roll of the game designer, level design, and probably will tackle as well the basic music and help with whatever I can in both coding and art.

    I'm inspired mostly by the 16bits era platformers like Sonic and Dynamite Heady from Mega Drive, Super Mario from NES and SNES and specially from the 3 big ones from PSX 32bits era; Crash Bandicoot, Spyro the Dragon and Medievil among others. My preference are platformer or metrodvania games but I'm up for whatever you're up to.

    Let's make something happen. Contact at smilehlolz gmail.com

    Thank you.

  • I'm trying to make a sidescrolling platformer and one of the last addiction was the layout switching, back and fourth.

    The problem I'm encountering is, if I place enemies, items and so on and go forward, whenever I go back to the layout again, the enemies and items are created again.

    How can I tackle this?

  • Let me suggest make something to let it more dynamic, make an animation that comes before the object start to fall, so, it will work like a timer if the animation starts the player will know that in 2 seconds something will fall.

    Good, so, now you can make random on this same scene.. will not be like old platform games (like mario) every time will be different.

    I want the difficulty of not knowing it forehand to be honest.

    PixelPower thank you very much! I'm not used to get compliments on this stuff since I'm just a beginner.

    dastmo Maybe you're right I might tone it down a bit, have to different check options

  • for fire, use the beam i did, to make the wall then set it to invisible, then play the fire over it on a new sprite... C2 is simple Puzzle like... il do a demo again...

    P.S those flames, you have ..... are making me feeling bad i joined this topic ... i mean we are talking working graphics that can stretch, you show us....... some "Picasso/Rembrandt" weird painting you want to stretch....

    ok here it is the new demo laser-flame trower .... now....... i used 2 objects, however you can have 2 animations on the laser beam, as you see the fire effect im using its not looking bad when stretched, or shrink'd, its actually damn hot its all about how you make your graphics. id suggest take your time into finding the right flames?

    Dude, the flames I drew are just 15 seconds of photoshop over a real game to show you what I meant. LOL I thought it was pretty obvious that is not a real sprite.

    Regarding the capx, is pretty much the same as the other one, just with a different sprite. Like I said before, doesn't suit my needs, but thank you a lot for the example, might be useful for some other stuff.

  • I'd like to see this applied to other user's projects. My time is very limited and right now I can't afford to adjust this to my project.

  • Well thanks a lot, I didn't expect any comment so that is a surprise. Working on some pickup animations, still haven't make up my mind yet.

    Does this one look good? Or is it too much? Maybe just for a special item and not for simple coins?

  • just tried it now. It doesn't work at all for what I need/want. I don't neceseraly need to create a "wall".

    A good way to explain it would be a flame thrower. I will attach a mockup so you can see what I want.

    Creating a sprite / bullet / whatever that doesn't actually travel, just stays in there for a while. A good example is a flamethrower, creates a barrier which you cannot pass for a brief time.

    The problem is I could just spawn the sprite, but I need something more "efficient" so I can adjust it to different sizes and heights.

  • >

    > > Smileh did you tried the capx? just follow the pattern for the sprite. and all your problems will be fixed.

    > >

    >

    > I couldn't. Dont have the beta installed.

    >

    but i used r238 beta, stable is r239 you should be able to open it. unless you use some very old stable version in which case i dont want to help for various reasons.

    They released the 239 just yesterday, when I checket last stable version was r232/33 I think. I will download the new stable one now.

  • The art looks pretty nice, well done. It really goes to show how tiny details can bring a level to life.

    Well thanks, considering I have no idea what I'm doing and how to approach things I will take that as a I'm not terrible at this better quit now.

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Smileh

Member since 22 Jul, 2015

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