Smileh's Recent Forum Activity

  • I would be willing to help/teach you, plus maybe learn a few things myself. Just tell me where we could chat.

    Contact me at smilehlolzvnz@gmail

  • Can you show me your vector art portfolio? I'm looking for a vector artist.

    Do not have any portfolio, lost everything I had when my old computer died and couldn't save up any files and since then I didn't really had time or motivation to pick up the artist inside me until now. Anyways it's been a long time since I did vectors, I just stated that was decent at it, if you really need a vector artist I suggest you look for someone more experienced.

    I will post my current work when I am done with the first scenario from the game I am solo working. Is not a big deal but I am happy the shape is taking for being my first time

    Sorry and thanks for the interest

  • Looks like is imposible. I had to set to rotate, make it invisible and add the tower "skin" as another sprite on top of it.

    If there's a way I would like to know.

  • I am pretty sure you gonna have to be more specific if you want an answer.

    I wish I could help you, I am just a noob learning in here.

    *goes away*

  • Hey, was going to leave you a post here, but ended up making a new thread myself. Since I can't send or reply PMs check my thread and if you're interesed, let me know .

    /beginner-looking-for-experience_t150688 (cant post links)

  • I do want to make videogames my carreer and I have tackled it in different ways, some worked, some didn't but none of them fulfil my expectations.

    So I was like, what the heck, why not try the indie game dev path? Started a few weeks ago searching for information, and looked into some basic game makers, then I was like, lets scale it up a bit. Found GMS and that was a bit too harsh for someone with 0 programming skills and that's how I found Construct 2.

    So to learn hard way, I started making my own project. A platformer where I make everything, from the art of every enemy, item, tile, etc. (I guess I could have started off with a platformer pack, but wanted to learn how to do everything right and understand tiles properly) and also trying to do the code slowly but surely with some questions, checking up similar tutorials and trying to apply it to my game in different ways, etc.

    The coding part is becoming a bit of a headache when I try to make enemies make a loop in different timers to scale the game difficulty and so on. So that's kinda putting a limit and making my progress go slowly, but I want to learn a bit of everything to have a better understanding of how game dev works.

    I am learning everything. From code to art applied to games.

    I have a photography and graphic design background (note: not an illustrator, as some people think they're related) so I used to be quite decent with vectors, now learning the pixel art because I believe is easier to apply to gamedev and what the heck looks awesome. Also I am a musician (well more like was) so I have kinda a music composer background.

    Long story short: I know a little bit of everything but not enough to be specially good at something. You can call it jack of all trades but master of none.

    Basically I am good at:

    • IDEAS and problem solving. I do believe I have great ideas, sadly I can't make them a reality. (Blizzard hire me for easy money).
    • Balancing games due to huge experience in rts, mobas and mmorgps playing at higher levels.
    • Art. Drawning is not my thing, but used to do pretty good with vectors and now learning pixel art. UI/HUDs, thanks to my graphic design background I do have a good composition knowledge and why not saying it, I do have a good taste.
    • Fast learner. I might not know how to do something, but I grasp concepts pretty fast.

    I would like to do some co-op proyects just to learn the way this world works and get experience. Specially with experienced people that can lead me in the right path so I can feel like the new guy in a company that works as the janitor boy, doing whatever to help and learn.

    I am new to the forums so I can't really reply to any PM, just write in here, if you have tips for me, if you feel like you are in the same page and want to learn together, if you're an experienced coder but you're a wonderful person and want to help out a guy living the dream, hit me up and I will work for you, all I want is experience.

  • So I've seen older post from Construct 1 and it was kinda something not possible.

    I want to have a tower as a turret, so as a building I dont want it to move/rotate/whatever. Problem is whenever I set rotate to disabled, they turret stops shotting. Is there a fix for this?

    Thanks in advance wonderfull constructers

  • I kinda fix it doing something different. I let you know what I've done and you guys tell me if that sounds right to you or it could bug out.

    So I have a square for a player as invisible and an image pinned to it. So this is what I did.

    When health is less or equal to 0 I set invisible my UI (score, lifes, etc) and destroy the image pinned to the player so the player stills alive. Wait 0.5 and restart layout.

    Then I do On start of the layout set UI objects to visible. Pin image to player at position & angle.

    Subevent trigger once: reset global variables to default (so you get score to 0 and full HP) & player set position to 50,500.

    So far with these little amount of events is doing exactly what I wanted. Now I dont know if that would cause trouble, I guess I will know in the future. I did this because the tips you gave me didn't work.

    Would like to hear some feedback. Thanks

  • That's not doing the trick for me. Either I am doing something wrong or you forgot to tell me something. If you have the player outside the layout and you create one, you will have two players. the new one you created just doesn't obey commands, just stands stills, and the other one, well is outside the layout.

    Thanks for your help tho

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  • So here's the problem.

    Whenever X hits Player > Player destroy and restart layout. Thing is I have Player set outside the layout because I want to do a set player at X,Y at the start of the layout.

    Problem comes when you die, player gets destroyed so when the layout is reseted, there's no player to set at X,Y. How do I solve this? I am guessing is just an easy trick but I am still a noob in this.

    Thank you

  • Haven't notice that, just checked it quick on laptop because I dont have the beta r10 installed on my desktop computer and I didn't see the subgroup inside with the player actions lol. Will try to do so now. Thanks bud!

    Edit: Is there a way to apply the bullet speed to 0 & disabled you applied to ground, for 3-4 objects without having to make the condition for every object?

    Edit2: I guess making a family within those objects?

  • That's more or like it, but not quite exactly. No sure the way it functions will work for what I want in case I want to make a complicated rotation, doesn't quite look like it could be adjusted with the delay.

    Thank you for trying to help, I appreciate it very much.

    Also trying to toy around with your capx, I dont like the knockout mechanic so I removed the bullet behavior on player and when you get hit the player simply stops. Sorry for my lack of experience but what's causing this?

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Smileh

Member since 22 Jul, 2015

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