ciopek's Recent Forum Activity

  • yay

    <img src="http://i45.tinypic.com/m9oy9e.png" border="0" />

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  • Ahhh me silly xD

    Thanks for solving the problem! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ...come from the future.

    My windows (xp) was laggy recently so I reinstalled it. After that, when I tried to open any cap made in CC 1.2 before the reinstallation, it showed me the "this application was saved in the newer version of Construct", but the check for uptades button told me that I have v1.2 and it's all ok. I then reinstalled the Construct but that didn't work. Then I tried to send these unopenable .cap files to my other comp through the Dropbox and then it got sort of scary because the "this application was saved in the newer version of Construct" still popped out, even although that other computer also had the newest CC ver. and did not undergone any reinstallation. o_O

    halp

  • I am back with yet another problem!

    I'm making a shmup level (yay my game is multigenre errr that's unimportant). In the begining, I have programmed each player's bullet vs. enemy collsion event separately for each enemy type, but that lagged A LOT, so I put all of the enemies hitbox objects into 1 family, so I have only 1 event. It looks like this:

    For each bullet:

    On collision between *enemy family* and bullet - > substract POW value from *enemy family*'s value HP

    (POW value is amount of damage done by a bullet, so I can change it to make a weapon more or less powerful)

    AND, with this event, bullet does disappear when it hits the enemy, but it doesn't do any damage. :P

    How can I make baddies destructible once again? <img src="smileys/smiley9.gif" border="0" align="middle" />

    EDIT:

    So I repaired it by... eh it's too weird to explain, but yeah it works once again! However, the framerate didn't improve THAT much...

  • Hi guys!

    I've been making a game with CC for quite some time, but then a weird thing started to happen. Each time I open a .cap file, every image in it gets blurred. The bigger sprite is, the more blurry it gets. And it's not an effect or a result of small image + linear scaling, as it's visible in the image editor.

    So, there you have an example of this. Normal image (i mean, before importing it into Construct/before this thingy started to happen) is also 800x600, but it's not blurred. <img src="smileys/smiley3.gif" border="0" align="middle">

    So, yeah, does anybody knows how to fix this?

    EDIT: Fixed! <img src="smileys/smiley1.gif" border="0" align="middle"> I think it happened because I lowered my graphics card settings, as setting them higher removed the blur... weird indeed...

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ciopek

Member since 16 Sep, 2011

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